Dollaghoor is a volatile confederation of warrior clans that dominates the sun-scorched savannahs of south‑eastern Colldria. It is not a nation unified by law or crown, but by shared belief: honor is truth, strength is legitimacy, and blood remembers all debts.
Here, disputes are not buried under parchment or prayer. They are settled openly—through ritualized Blood Games, clan duels, or all‑out war if honor demands it. Peace exists only as an armed pause between remembered grievances.
Despite its reputation as savage and chaotic, Dollaghoor follows a rigid internal logic. Every clan knows its standing, every warrior their worth, and every insult its price.
Dollaghoors populace is mostly made up of Dragonborn, Orcs, Humans and Half-Orcs but many exiles or martially inclined travellers arrive to Dollaghoor in search of glory.
Dollaghoor stretches across harsh savannahs of cracked red earth, tall dry grasses, and wind‑scoured plateaus. Scattered acacia groves and seasonal rivers provide brief relief from the relentless sun.
The land bears scars of ancient conflicts: blackened battlefields, stone cairns marking mass graves, and rusted weapon fields half‑swallowed by grass. Fortified clanholds rise on rocky outcroppings, while nomadic encampments migrate with herds and water cycles.
Dollaghoor is a confederation of clans, each ruled by a Chieftain or Bloodspeaker whose authority is earned through victory, lineage, or ritual triumph.
There is no single monarch. Instead, the clans recognize the Rite of Togveen, a gathering where matters affecting the whole confederation are debated—often violently.
Decisions are enforced by consensus or by force. Clans that refuse rulings may be challenged through Blood Games or expelled into open war.
Key Roles:
Chieftains – Rulers of individual clans
Bloodspeakers – Ritual arbiters who oversee Blood Games
War-Mothers / War-Fathers – Elders who preserve clan memory and honor-debts
Honor in Dollaghoor is codified, brutal, and absolute. Insults, land disputes, accusations of cowardice, or broken oaths are resolved through the Blood Games—ritualized combat held before witnesses.
Blood Games range from single combat to massed trials involving champions, beasts, or endurance ordeals. Death is common, but not always required; submission or disarmament may suffice—though it carries lifelong shame.
If Blood Games fail to satisfy all parties, open war is considered lawful and honorable.
Dollaghoor culture values:
Martial prowess
Lineage and remembered deeds
Public accountability
Visible strength
Children are raised communally and trained early in survival and combat. Cowardice is the greatest sin; mercy is respected only when it follows dominance.
Art takes the form of scarification, banner-weaving, bone carvings, and epic oral histories recited by clan singers.
Dollaghoor is viewed with fear and mistrust by neighboring nations. Treaties are honored only so long as they do not conflict with honor.
However, mercenaries from Dollaghoor are highly sought after—if one can afford their loyalty.