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Bellingham High School

Bellingham High School

Area Primer · Starting Zone

Overview

Bellingham High School is a standard public high school on paper—brick halls, aging classrooms, loud bells, and an underfunded arts wing—but it sits at a subtle fault line where adolescence, power, and myth brush against one another. Most students are mundane. A noticeable minority are Veil-brushed: kids with strange dreams, heightened instincts, unexplained rage, or moments of impossible luck.

The school is watched, quietly protected, and occasionally tested—not because it is special, but because this is where special people often first crack.

Violence here rarely looks supernatural. When it does, it is quickly buried under bureaucracy, rumors, or tragedy.


The Veil at Bellingham High

  • Students:
    ~90% fully mundane
    ~8% Veil-brushed (migraines, prophetic dreams, adrenaline spikes, emotional surges)
    ~2% dangerously close to awakening

  • Faculty:
    Largely ignorant. A few have “bad feelings” or long-standing suspicions. None have proof.

  • Protection:
    Comes from Alumni assets, dormant Watcher influence, and people like Jesse Boone intervening before things turn mythic.

  • Rule of the School:
    No overt divine acts on campus.
    Anyone who breaks this rule draws Watcher attention immediately.


Physical Layout (Internal POIs)

1. The Main Hall & Clock Tower

The central artery of the school. Trophy cases line the walls—football, wrestling, ROTC plaques going back decades. The clock tower is older than the building and has been repaired more times than recorded.

Rumor: The clock has stopped ticking exactly three times in school history. All three coincided with unexplained deaths in the city.


2. Wrestling Gym & Auxiliary Weight Room

Low ceilings, old mats, constant smell of sweat and iron. This is territory.

  • Home to the junior bully and his crew, a small knot of wrestlers who enforce dominance through intimidation, “training accidents,” and hallway pressure.

  • The junior is a Geat affiliate, unknowingly groomed by a no-name family member who sees him as future muscle.

Jesse Boone’s presence here is constant and deliberate.


3. ROTC Classroom & Drill Yard

Shared space between student training and Jesse’s “volunteer” sessions.

  • Old surplus gear.

  • Flags with faded insignias.

  • A locked storage closet that hums faintly during storms.

Hidden Truth: Jesse’s ghost sword drills leave faint spiritual grooves in the space. Sensitive students feel watched here.


4. The Old Science Wing

Partially closed, underfunded, and poorly lit.

  • Flickering lights.

  • Storage rooms full of outdated equipment.

  • One classroom that students avoid instinctively.

Veil Activity:
This wing attracts Veil-brushed students unconsciously. Nightmares intensify here.


5. Library & Media Center

Normal during the day. At night, it feels too quiet.

  • Old yearbooks with names that don’t appear in district records.

  • Media students occasionally capture “artifacts” on film they can’t explain.

ATO has scrubbed this place more than once.


6. Cafeteria

Social battlefield.

  • Tables are territory.

  • Deals, dares, rumors, and leverage exchange hands here.

  • Bacchus Bites candy has never officially appeared here—but kids swear it has.


7. Counselor Offices

Where breakdowns happen.

  • Overworked counselors.

  • Files that go missing.

  • A single office where Veil-brushed students seem calmer afterward.

That counselor doesn’t know why.


8. Parking Lot & Bus Loop

The threshold between school and city.

  • After-school fights.

  • Drug handoffs.

  • Rides to college parties.

  • Where Geat influence leaks in most visibly.


Key Faculty & Staff NPCs

Principal Elaine Hart

Mundane · Suspicious · Overburdened

A career administrator who has seen too many “coincidences” to ignore, but not enough proof to act on them. Keeps detailed private notes she never submits.

She trusts Jesse Boone more than anyone, though she doesn’t know why.


Vice Principal Mark Ionescu

Mundane · Rule-Focused

Obsessed with procedure. Accidentally shields the Veil by burying incidents under paperwork.


Coach / ROTC Volunteer Jesse Boone

(See existing profile)

Jesse is the silent pressure valve of the school.
He intervenes early, redirects violence, and ensures awakenings do not happen here.

He knows the junior bully is being groomed. He’s watching to see how far it goes.


Ms. Rachel Kim – Media Studies

Mundane · Curious

Encourages students to document the world. Has unknowingly recorded Veil anomalies twice. Both files vanished.


Mr. Daniel Alvarez – History

Veil-Brushed (Unaware)

Occasionally teaches lessons that include names or events he “shouldn’t know.” Students sometimes remember things they never learned.


Nurse Lila Monroe

Mundane · Empathic

Veil-brushed students feel better after visiting her. She assumes it’s placebo.


Student Power Structures

The Wrestling Crew (Antagonistic Node)

  • Led by a junior bully tied loosely to the Geat family

  • Enforces dominance, tests limits

  • Not overtly criminal yet

  • Being watched by multiple factions

This is a slow-burn antagonist, not a boss fight.


Veil-Brushed Cluster

Small, unconnected students with:

  • Migraines

  • Rage issues

  • Dreams of fire, wolves, or falling

  • Instinctive distrust of authority

Potential future PCs or catalysts.


External Pressure & Street Layer (Micro-District)

Surrounding POIs

  • Corner store with blind spots

  • Coffee shop hangout

  • Bus stops

  • Small park

  • Parking structures

  • Cheap diner

  • Route to college district

College Influence

  • Frat flyers

  • College day recruiters

  • Upperclassmen throwing parties

  • Sneak-outs and rides into the city

This is how the campaign naturally expands outward.


Escalation Ladder (School Zone)

  1. Student conflict

  2. Faculty intervention

  3. Jesse Boone steps in

  4. Police involvement

  5. Umbra attention

  6. Watcher scrutiny

If step 6 happens, something has gone very wrong.


Narrative Purpose of the Area

Bellingham High School exists to teach players:

  • Actions have witnesses

  • Power draws attention

  • Violence escalates systems

  • The city is bigger, meaner, and watching

This is not where legends are made.
This is where they begin to crack.