Hoplite Citizen-Soldier
Disciplined infantry fighting in tight formations, trained from youth in both war and civic duty.
Strategos Commander
Battlefield leaders who blend tactical genius with philosophical doctrine.
Aristarch Noble
Elite ruling class, often trained in both governance and combat, embodying idealised excellence.
Sacred Band Warrior
Highly trained elite fighters bonded by loyalty, discipline, and shared purpose.
Sicarii-Philos Assassin
Precision killers shaped by logic and doctrine rather than emotion.
Border Skirmisher
Light troops guarding the edges of the states, used to irregular threats from beyond civilisation.
Satyroi Reveler
Half-goat beings embodying excess, celebration, and sudden violence.
Satyroi Skirmisher
Fast-moving fighters using agility and unpredictability in battle.
Thyrean Minotaur
Massive, powerful beings bred or elevated for war, combining strength with discipline.
Thyrean Champion
Elite minotaurs trained as living weapons and symbols of martial supremacy.
Horned Duelist
Hybrid warriors specialising in ritual combat and public contests of skill.
Bronze Automaton
Artificial soldiers powered by intricate mechanisms, unwavering and tireless.
Clockwork Hoplite
Mechanical infantry designed to replicate perfect phalanx formations.
Mechanist Servitor
Utility constructs built for labour, repair, or battlefield support.
Colossus Prototype
Massive experimental war machines, slow but devastating.
Living Statue Guardian
Animated marble or bronze figures placed to guard important locations.
Eidolon Enforcer
Heavily enhanced warriors, their bodies altered to exceed natural limits.
Scholae Ascendant
Individuals refined through training and augmentation to embody physical perfection.
Mind-Linked Cohort
Groups of soldiers operating with near-perfect coordination through shared discipline or augmentation.
Arena Lion
Large predators kept for sport, execution, or ritual combat.
War Stallion of Helias
Highly bred horses trained for discipline and endurance in battle.
Temple Serpent
Sacred creatures housed in shrines, sometimes released as divine judgement.
Marble Hound
Construct-beasts used for tracking and guarding.
Broken Automaton
Malfunctioning constructs acting unpredictably and often violently.
Runaway Colossus
Experimental war engines that have escaped control, devastating anything in their path.
Unbound Eidolon
Augmented beings who have lost control or purpose, becoming dangerous anomalies.
Philosophical Heretic
Individuals who reject the structured order of the City States, often turning to dangerous experimentation.
Wasteland Raiders
Intruders from the W’adrhŭn lands, testing the borders of civilisation.
Southern Ash Nomads
Survivors displaced by the Sorcerer Kings expansion.
Sea Reavers
Pirates and raiders striking coastal settlements and trade routes.
Oracle-Touched Seer
Individuals whose visions blur the line between insight and madness.
Living Ideal
Rare beings believed to embody philosophical perfection, almost divine in presence.
Trial Beast
Creatures used in rites of passage, representing tests of strength, wisdom, or discipline.
The Bronze Judge
A construct or entity said to enforce ancient laws without bias or mercy.