Knight-Errant
Wandering warriors bound by personal codes, often honourable… but just as often desperate or deluded.
Black Banner Knights
Disgraced or exiled nobles leading mercenary warbands, their heraldry stripped or defaced.
Robber Baron
A self-styled lord ruling through force, controlling roads, villages, and trade through fear.
Free Company Mercenary
Professional soldiers for hire, loyal only to coin and survival.
Chapter Militant Templar
Fanatical warriors of the faith, enforcing doctrine with blade and fire.
Sicarii Shadowguard
Elite enforcers of the church, operating in secrecy to eliminate heresy and dissent.
Imperial Officer (Displaced)
Former commanders of structured armies, now trying to impose discipline on broken regions.
Village Levy Mob
Poorly armed peasants raised in times of war, dangerous in numbers but fragile in morale.
Road Wardens (Turned)
Once protectors of trade routes, now extortionists controlling passage through violence.
Forest Brigands
Ambush specialists using woodland terrain to prey on travellers and caravans.
Grave-Robbers
Desperate scavengers digging into Old Dominion ruins, often unleashing more than they bargain for.
Cult of the Fallen Sun
A fringe sect worshipping remnants of Old Dominion divinity, dabbling in forbidden rites.
Witch-Hermit
Isolated practitioners of hedge magic, sometimes helpful, often dangerous and unpredictable.
Greywood Wolves
Large, intelligent pack hunters that stalk forested regions and test settlements’ defences.
Iron-Tusk Boar
Massive, aggressive beasts capable of goring armoured men and overturning carts.
Highland Griffon
Aerial predators nesting in cliffs and mountains, known to snatch livestock… or riders.
Marsh Wyrmling
Serpentine creatures lurking in wetlands, ambushing prey from beneath murky waters.
Stonehorn Stag
Ancient deer-like beasts with hardened antlers, revered or hunted depending on the region.
Restless Legionnaire
Undead soldiers still clad in ancient armour, moving with unsettling discipline.
Gravebound Centurion
More intact and commanding undead, capable of directing lesser dead in battle.
Bone Scavengers
Small, fast-moving skeletal creatures that swarm battlefields and ruins.
Ash Wraith
Flickering spirits tied to sites of mass death, draining warmth and vitality.
Crypt Sentinels
Undead guardians bound to tombs or relics, attacking any who disturb their charge.
Blight-Touched Beast
Animals warped by proximity to Old Dominion lands, aggressive and unnatural in form.
Fae-Strayed Wanderer
Humanoids altered after crossing into Weaver Courts territory, no longer fully themselves.
Cairn Revenant
A spirit bound to burial mounds, rising to defend ancient gravesites.
Hollow Pilgrim
A lone figure endlessly walking ancient roads, drained of identity and purpose.
Dragon Cult Aspirant
A zealot seeking lost knowledge of the Dragons that once created the Dweghom.
Relic Knight
A warrior bound to ancient armour or weaponry, unable to abandon their duty.
The Wandering Justiciar
A lone enforcer of forgotten law, delivering judgement without context or mercy.