Force-Grown Drone
Baseline infantry organisms, grown rapidly for war, obedient and expendable.
Onslaught Drone
Heavier, more aggressive variants bred for shock assaults and overwhelming force.
Assault Clutchling
Smaller, fast-growing organisms deployed in swarms to overwhelm targets.
Guardian Drone
Defensive constructs bred for durability, often stationed to protect Spire structures.
Siege Brute
Massive, slow-grown organisms designed to break fortifications and absorb damage.
Reclaimer Drone
Units tasked with recovering biomass from battlefields for reuse.
Mimetic Assassin
Highly adaptive organisms capable of altering appearance to infiltrate and eliminate targets.
Pheromancer Node
Living control organisms that emit signals directing nearby drones and shaping battlefield behaviour.
Sensory Spindle
Stationary or semi-mobile organisms used for surveillance and environmental awareness.
Venom Splicer
Creatures engineered to deliver specialised toxins tailored to specific enemies.
Winged Harrier Form
Aerial bio-constructs designed for scouting and rapid strikes.
These are not simply leaders, but expressions of idealised forms, often blending multiple species traits.
Leonine Centaur Highborne
Towering hybrid forms combining humanoid intelligence with predatory feline power.
Serpentine Oracle Lineage
Elongated, graceful beings embodying foresight and control, often linked to strategic oversight.
Avian Ascendant Form
Winged Highborne capable of overseeing battlefields from above, embodying speed and vision.
Chitin-Clad War Scion
Insectile-armoured beings designed for resilience and battlefield dominance.
Perfected Lineage Noble
Near-flawless humanoid forms representing the closest the Exiles come to their original selves.
Flesh Tower Spireling
Semi-organic structures that grow into defensive or production nodes.
Living Artillery Organism
Stationary or slow-moving creatures that launch bio-projectiles over long distances.
Symbiotic War Engine
Large organisms bonded with multiple smaller entities to function as a single war platform.
Regeneration Vat Mass
Amorphous biological pools capable of spawning new organisms rapidly.
Aberrant Strain
Malformed organisms exhibiting uncontrolled mutation and aggression.
Runaway Biomass
Uncontained biological growth that consumes and reshapes its surroundings.
Cognitive Collapse Drone
Units that have lost control signals, behaving erratically or turning on allies.
Fragmented Lineage
Highborne forms that failed to stabilise, resulting in unstable hybrid monstrosities.
Lineage Highborne Sovereign
Commanding figures whose presence alone can direct entire armies.
Biomancer Overseer
Masters of fleshcraft who shape, repair, and evolve Spire organisms in real time.
Executor Form
Enforcement organisms designed to eliminate failure within Spire ranks.
Harvest Expedition
Groups of drones and specialists deployed to gather genetic material from other factions like the W’adrhŭn or Hundred Kingdoms.
Observation Cohort
Non-combat units sent to study environments, species, and outcomes.
Prime Lineage Prototype
Experimental Highborne forms representing new evolutionary directions.
Genesis Entity
A massive, central organism capable of producing entire ecosystems of Spire life.
The First Exiles’ Forms
Rare, ancient beings said to predate current Lineages, closer to the original Exile physiology.