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  1. Conquest
  2. Lore

The Pantheons

Core Pantheons of Eä

1. The Old Dominion Pantheon (The Fallen Pantheon)

Structure

  • Central deity: Hazlia

  • Originally a triad of primordial beings:

    • Hazlia (Pantokrator, god of mankind)

    • Kleon

    • Ninuah

Expansion

  • Hazlia created additional gods artificially

  • These included:

    • angels (seraphim, cherubim, etc.)

    • saints and heralds

    • minor gods like:

      • Himeros

      • Selene

Fate

  • Hazlia becomes corrupted → The Fall

  • The pantheon collapses or mutates

  • Many divine beings:

    • go mad

    • become undead powers

    • or persist as twisted echoes

Tone

  • Highly hierarchical

  • Deeply tied to faith = power

  • Essentially: engineered religion turned catastrophic


2. The Nord Pantheon (Aesir & Vanir)

This is a mythic pantheon, but heavily implied to have real existence in-universe.

Core Groups

  • Aesir → war, conquest

  • Vanir → fertility, foresight

These two:

  • originally separate

  • later unified

  • ruled from Yggdrasil

Key Figures

  • Odin

  • Loki

  • Heimdall

Core Myth

  • Ragnarök failed to trigger properly

  • Loki kills Heimdall → Einherjar never awaken

  • Gods are destroyed by Surtr and his forces

Nature of the Pantheon

This is where it gets interesting:

  • They may have been:

    • literal gods

    • or godlike beings (possibly linked to Exiles)

  • Their power is tied to:

    • fate

    • prophecy

    • and warrior ascension (Einherjar)

Tone

  • Mythic, tragic, broken destiny

  • Unlike Old Dominion:

    • not engineered

    • but still possibly not truly divine

3. The Post-Fall Human Faiths (Hundred Kingdoms / City States)

After the collapse of the Old Dominion, new belief systems emerge.

The Theist Faith

  • Central god: Theos

  • Doctrine:

    • Only one true god exists

    • Old Dominion gods were false or corrupted

(This is the dominant religion of the Hundred Kingdoms)


Deist / Aspect Worship

  • Individuals worship aspects of divinity

  • Not a fixed pantheon

  • Highly personal, almost philosophical


City State Beliefs

Less clearly defined:

  • retain fragments of Old Dominion worship

  • sometimes elevate:

    • heroes

    • constructs

    • or philosophical ideals


4. The Spires / Exile “Non-Pantheon”

The Exiles

  • Extremely advanced civilization

  • Capable of:

    • creating life

    • shaping biology

    • manipulating reality

They do not worship gods in a traditional sense.

Instead:

  • they replace divinity with control

  • their “gods” are:

    • science

    • lineage

    • perfection

The Exiles blur the line between creator and god.


5. Weaver Courts (Fragmented Divine Identity)

Since they split from the Exiles:

  • They retain:

    • alien biology

    • reality-warping traits

But unlike Spires:

  • they embody archetypes:

    • Spring, Summer, Autumn, Winter

This creates something very close to:

A proto-pantheon of living concepts

Not worshipped as gods universally, but:

  • they behave like them

  • mortals could easily interpret them as such


6. Other Factions (Non-Pantheon Systems)

Dweghom

  • No active pantheon

  • Created by dragons (divine beings)

  • Religion = ancestry, defiance, survival


W’adrhŭn

  • No formal gods

  • Spirituality based on:

    • instinct

    • memory

    • creation myth (Exiles)


Sorcerer Kings

  • Reject gods entirely

  • Seek:

    • control over divinity itself

  • Magic replaces worship