The Shadowed Reign of King Alistair
Regions of Solaris
Northwind Barrens – A frigid, wind-scoured wasteland where only the hardiest survive. Home to nomadic goliath tribes and the reclusive archmage Maelrik Vordane, whose crumbling refuge clings to the frozen peaks.
Golden Reach – The beating heart of Solaris, ruled from the gilded spires of Solrend, where the Solcrest Palace casts a long shadow over the city. Once the richest territory in the realm, its pride—the Abandoned Gold Mine—was drained to exhaustion under Alistair’s reign, the last vein of gold stripped bare to fuel his ambitions.
Sunset Coast – Gentle shores hiding sharp dangers. Fishing villages thrive alongside coves crawling with pirates, while Bracken Hollow serves as the covert headquarters of the Mercury Blades.
Active Gold Mines
Western Gold Mine & Eastern Gold Mine – Newly carved scars upon the land, dug deep under the lash of overseers. Slaves, monstrous sentinels, and Blackguards ensure that every glimmer of gold flows directly into Alistair’s coffers.
Forgotten Communities
Whispering Woods Druid Circle – An ancient druidic order rooted in the Golden Reach, its members guarding what little untouched nature remains.
Feywood Glade – A secluded, shimmering woodland home to feyfolk untouched by mortal politics but fiercely loyal to the balance of the land.
Eldergrove Region – A remote island where the Eldergrove Magic School shelters refugees and aspiring mages. Here, Alistair’s reach is faint, and whispers of dissent grow bold.
Skyreach Village – A windswept mountaintop settlement of aarakocra, their isolation making them both safe and out of touch with the struggles below.
Dominant Factions & Cults
Mercury Blades – A rebel network led by Birgitta, striking swiftly and vanishing into the shadows.
Twilight Crown – The inner circle of Alistair and Crysalda, devoted to preparing the world for the ascension of Vecna.
Blackguards – Hollow suits of armor animated by dark rites, soulless and merciless, enforcing Alistair’s will without question.