Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Brass Dragon is the most gregarious of the true dragons, known for its love of conversation, sunlight, and hot, dry climates. It engages in dialogue with countless creatures, sharing knowledge in exchange for treasures, and is known to use its sleep gas to keep talkative creatures from leaving its presence. Traits: Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. The dragon can magically polymorph into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form. • In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Size | Gargantuan |
Type | Dragon |
CR | 20 |
XP | 24500 |
Languages | Common, Draconic |
Armor Class | 20 |
HP Range | 297 - 297 (Avg: 297) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons: Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Claw
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it,
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.