F-Rank — Beginners
D-Rank — Trained
C-Rank — Skilled
B-Rank — Elite
A-Rank — Master
S-Rank — Legendary
SS-Rank — Mythic
SSS-Rank — Transcendent
God Tier — Deity-Level Threats
(God Tier is reserved for beings or parties who can destroy realms, rival gods, or rewrite reality.)
Each rank-up requires a formal test assigned by the guild.
Examples include:
Dangerous mission suited to the next rank
Solo challenges to prove mastery
Complex multi-part scenarios
Political or magical investigations
God Tier: multi-realm conflicts, direct confrontation with divine or cosmic forces, impossible concept-level challenges
Passing = promotion.
Trusted figures can endorse an adventurer for fast-tracking.
Endorsements may come from:
Guildmasters
High-ranking adventurers
Regional rulers
Factions
Witnesses of major deeds
God Tier: endorsements from gods, cosmic entities, or universal councils
This allows story impact to matter as much as formal tests.
F: CR 1–3
D: CR 3–5
C: CR 5–8
B: CR 8–12
A: CR 13–17
S: CR 18–20
SS: CR 21–25
SSS: CR 26+
God Tier: CR 30+ or abstract/conceptual threats
F–D: Basic gear, small payouts
C: Rare materials, minor magic items
B: Strong magic items, guild privileges
A: Political influence, powerful artifacts
S: Legendary gear, realm-level authority
SS: Reality-affecting items or boons
SSS: Cosmic influence, control over fate or universal forces
God Tier: Divine gifts, reality-warping powers, near-limitless authority, ability to create or destroy realms