World type. Mid ocean world with huge farmed reefs.
Main trade. Reef composites and preserved food.
Ruled by. The Reef Council, which answers to the Grand Council.
Constellation. Vellari. Thalassa-Nine, Brinelight, Deepmere and Salt Crown.
Port. Reefgate Orbital, 160 berths.
Reputation. Good materials, cheap canned food, slow docks and damp everything.
Brinelight grows reefs and turns them into building material. Reef composites are light, strong panels, beams, dome parts and gaskets. Shipyards put them in cargo holds, habitat builders use them for domes, and ports buy the anti-fouling coatings and gasket kits.
Brinelight also feeds the Between. Its canneries pack salted fish, pickled kelp and dried reef strips by the million. A tin of Flowmark salt fish sits in almost every ship galley in the Drift.
USD 0003. The Vellari haul fleets start regular ice runs. Brinelight becomes an early training site for tug and ballast crews.
USD 0023. The Vellari constellation forms. Brinelight becomes its main reef-composite producer.
USD 0082. The Salt Crown ice-jacking wave. Raiders start hitting Brinelight food freighters too, and escorts become normal.
USD 0101. Signal tampering spikes. Buyers start sending couriers to check orders in person.
Reef Council. Hands out farm blocks, sets harvest seasons and licenses the foundries.
Materials Court. Hears fights over bad lots, fake stamps and failed installs.
Harvest Court. Handles stolen harvests, over-quota farms and invasive species.
Harvest Wardens. The Reef Council's police. They patrol the farms and docks.
Law here is slow and strict. Most fights end with a fine and a long wait.
Reef farming, composite foundries, test labs, canneries and training schools. When storms or reef disease cut the harvest, prices jump. When Salt Crown brine arrives late, curing slips and the warehouses fill up. Imports are kiln parts from the Talarq, tools from the Keth, catalysts from Salt Crown and grain from the Human worlds.
Flowmark Atoll. The capital, seat of the Reef Council, and cannery town.
Reefforge Sound. Where raw reef is cut and pressed into panels and ribs. Home of the Pressure Valve bar.
Gasketfall Basin. Gaskets and anti-fouling coatings.
Ballast Crown. Training city for pilots, riggers and tool techs.
Sealwake Quays. The export harbor.
Tidebreak Starport. The surface shuttle port, with washdown lanes for ships.
Reefline Yards. The farmed reefs, with marked farm blocks and harvest docks.
Lamina Spire. The central foundry tower that makes big dome segments.
Blue Vault. The seed reserve for the reefs, kept safe from disease.
Wardens’ Pier. Patrol berths and the Harvest Wardens' holding cells.
Ships must wash down before landing, so nothing foreign gets into the reefs. Miss your washdown time and you lose your slot.
Inspectors open random crates at the docks.
Reefgate Orbital is old and damp. Waits run twelve to thirty hours.
The job boards at Sealwake Quays always have short cargo runs.
Most people are Vellari. Humans and Synthborn live in the dry blocks. Work follows the tides and the curing times. Housing is small and close to the docks. Food is kelp, fish and imported grain. Festivals mark the start and end of storm season, and every festival has a salt-fish eating contest.
Thalassa-Nine. Buys composite hulls and canned food for the haul fleets.
Deepmere. Sends kelp fuel and proteins for the foundries and canneries.
Salt Crown. Sends brine and catalysts. A shortage slows curing.
Kedra. A big buyer. Material fights often end up in Kedra courts.
Slipwind. Keth lane charts and courier routes.
Tal. Talarq kiln parts and heat liners.
Harvest theft. Syndicate buyers pay farm crews to strip whole reef blocks.
Fake stamps. Cheap composite sold as Brinelight grade. It cracks.
Freighter raids. Food freighters get hit on the lanes, because canned fish sells anywhere.
Reef disease. Can shut down farm blocks for a season.
Storms. Wreck farm blocks and docks.