Ships are slow, so messages hold the galaxy together. But signals are not instant either. Every region runs a little behind the others, and some people make a living off that gap.
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Speed. Signals are faster than ships, but not instant. A message between two Core worlds takes days. A message from the Core to the far Rim can take weeks or months.
What it means. Crews leave with a job and land to find the price changed, the client arrested, or a new bounty on their own heads.
By region. Core relays are fast and clean. Rim messages are slow, garbled or lost. Most choices on the Rim are a gamble.
Rush lines. Big companies pay for priority channels, and they are expensive. Syndicates sometimes fake priority messages to steer cargo their way.
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Relay stations. Old satellites, some crewed and some automatic, pass signals along. Most need constant repair. On the Rim they break down all the time.
Keth charts. Keth crews track lane safety and sell the Archive of Routes, the best lane charts in the Drift. It costs money or a guild card.
Data brokers. The Data Guilds buy relay logs, clean them up and sell the news. It covers bad lanes, cargo bans, blacklists and new bounties.
Buying news. Fresh news is sold in every port at high prices. Crews choose between paying for it or flying on old news.
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Signed messages. Official messages carry a digital signature from an office, a guild or a bank. People ignore unsigned messages.
Papers. A crew needs ship papers, an ID card for each member, and a cargo list. Fakes are cheap on the Rim and risky in the Core.
Bounty notices. Bounties go out over the relays with a face, a name and a price. Fake bounty notices go out too, to lure hunters into traps.
Arguments. When nobody can show who is right, a port judge decides. On the Rim, the local boss does.
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Static. Long messages break down. Gas-giant storms, solar flares and dead relays scramble them.
Tampering. Syndicates and big companies catch messages and change them. They edit prices, blacklists, bounties and lane warnings.
Sending twice. Careful crews send important messages twice, once fast and once by a slower, safer route. It costs double.
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Bulletin boards. Most ports have a board for jobs, news and bounty posters. Half of it is out of date.
Courier ships. When a message must arrive right, someone pays a courier to carry it by hand. Couriers are expensive, and pirates love them.
Trusted relay worlds. Slipwind for the Keth and Brightline for the Synthborn have the most reliable news. Crews stop there just to catch up.
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A crew lands with cargo and learns it was banned weeks ago.
A blacklist was lifted in the Core, but the Rim never heard, so the port still fines the ship.
A rival crew bribes a data broker to sit on some news until they reach port first.
A bounty was paid out a month ago, but hunters are still chasing the target.
Syndicates use slow news to charge rush fees at the docks.
Out here, what matters is who heard the news first.