Synthborn rights change from place to place.
Core worlds. The Authority recognizes Synthborn as people, but they must pay for an ID and keep it current. A Synthborn without a current ID is treated as an unlicensed machine and can be impounded.
Mid worlds. It depends on local law. Some worlds give them nearly equal rights. Others treat them as "temporary workers" owned by a contract holder. Their IDs expire when fees go unpaid.
Rim worlds. Most Rim ports treat them as property first. A Synthborn who cannot show an ID or a sponsor can be claimed as salvage. In syndicate zones, Synthborn get seized to pay debts.
Crews check local law before docking. Skipping that can cost them a crew member. Data brokers sell updates on local laws, but the updates are only as good as the news is fresh.
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The right to repair yourself is the big fight.
Free Assemblies. They run free Patch Clinics where Synthborn update software, repair parts and remove remote control locks. They say denying this right is slavery.
Contract Nodes. These Synthborn companies often limit repairs to approved shops with company keys. They say unchecked repairs are unsafe.
Court fights. Some judges rule for Synthborn freedom, but a ruling on one world means nothing on the next.
Right-to-Patch is the deepest split in Synthborn politics and in how others treat them.
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Crews with Synthborn members take a few extra steps.
Separate pay. Pay Synthborn crew into their own accounts. Otherwise some ports will call their wages company property.
Extra ID. Carry an Authority ID and a local work card for each Synthborn. A missing card is the most common excuse for a seizure.
Clear terms. Write down each Synthborn's job and rights, and get it signed. Some ports ask to see that the Synthborn is a free worker, not equipment.
Backup plan. Some captains keep a signed transfer letter ready. It hands a Synthborn's care to another crew member if a port challenges their status. It can buy time, but it is no guarantee.
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Seizure. Property-first ports take Synthborn and sell them at auction as hardware.
Blacklist. Crews with "illegal" Synthborn get refused at the docks.
No insurance. Insurers may refuse to pay if Synthborn labor was "unauthorized."
Forced service. Some Rim syndicates refit seized Synthborn and rent them out as muscle, with no way out.
Bounties. Runaway Synthborn sometimes have bounties on them, posted by the companies that claim to own them.
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Assemblies and Contract Nodes. The Assemblies want Synthborn rights everywhere. The Nodes say contracts keep pay steady and work safe.
The Authority and the syndicates. The Core recognized Synthborn as people in USD 0060, but the Authority cannot enforce that outside the Core. Syndicates see Synthborn as tools, unless partners pay better.
Faith Networks and aid groups. Many temples and aid groups shelter Synthborn and call them free people. Local bosses and company crews raid those shelters.