Athkatla
Athkatla - City of Coin
Athkatla is the largest, oldest, and most influential city of Amn, a hard-edged mercantile metropolis on the Sea of Swords where coin is law and reputation is currency. By 1479 DR it held roughly 122,000 people (about 90% human), and virtually every aspect of civic lifeâpolitics, law, religion, and securityâwas bent toward commerce. Its dominant faith is Waukeen, goddess of trade; other active cults include Helm, Milil, SelĂ»ne, Lathander, andâmore discreetlyâCyric. Athkatlans themselves are famed for their shrewd haggling, appetite for luxury, and a blunt creed: if it turns a profit, it finds a place in Athkatla.
Look and feel
Nights blaze with the glow of âstorm-lanterns,â halfling-sized oil lamps kept burning by patrols of lamplighters with double-hooked poles and oil vats. Streets teem with hawkers, brokers, carters, and guards in hire, and the skyline spikes with countinghouses, guildhalls, and sanctuaries to coin and contract. Decadence is open and fashionable among the well-to-do of the Gem Districtâso much so that overindulgence has its own term: âstraking,â a polite society purge after too much revelry or spoiled seafood.
Government, power, and order
Athkatla is ruled by an oligarchyâthe Council of Five (formerly Six). By the late 15th century DR the councilors were public figures tied to great houses:
House Selemchant, patrons of the Cowled Wizards
House Dannihyr, intertwined with the Shadow Thieves
Houses Alibakkar, Ophal, and Nashivaar (the last allied with the church of Cyric)
Behind these sit dozens of âHigh Housesâ and merchant dynasties (e.g., Selemchant, Alibakkar, Nashivaar, Ophal, Dannihyr) and additional families like Chainstone, Crimmor, and Hardsharn. Law is transactional: most minor crimes can be prepaid as posted fines, and thieves operate under written contracts more than anywhere else in FaerĂ»n. Lewdness and even slavery are tolerated if they are orderly, licensed, and profitable.
Magic
Open arcane spellcasting is illegal within the city walls under a decree dating to young King Dhanar Parhek in the late 1200s DR. Exceptions exist for those licensed (at a price) by the High Houses through the Cowled Wizards, who act as fee-for-service enforcers, informants, and spell-permit brokers. Divine magic is widespread, especially for temples catering to merchants, sailors, and travelers.
Heraldry
Athkatlaâs arms are a purple round shield with a scarlet equilateral triangle (point up) whose vertices touch the rim. Centered is a white diamond with its long axis horizontal, and around the border sit twelve golden discs. The color and shapes speak plainly: refinement (purple), luxury and textiles (red triangle), concentrated wealth (diamond), and coins pouring in from across the world (gold discs).
Districts and notable places
The city is ringed by six outer gates (Alandamerâs, Meirtyn, Heroesâ, Sparandar, Julkoon, Oloemandur), plus Sea-Gates to the harbor and a Chain-Gate on the Alandor Riverâeach a toll point where âany one coinâ usually means a standard fandar or failing that, recognized silver or gold.
Bridge District: Tight, winding streets south of the central bridge shelter the cityâs laborers and caravan-service shops. Illicit goods and quick lodging are common. Mithrest is a well-known inn.
Center District: Heart of polite commerce and venues for the moneyed middle. Waukeenâs Promenadeâan open-air market stadiumâanchors the quarter with guild halls, high-end stalls, and items from both surface and underworld trade. Other draws include Daranthurâs Hall (a pioneering shared-roof market), Delosarâs Inn, Seaâs Bounty Tavern, and Silverale Hall.
Gem District: New money flaunts itself here in mansions, salons, and private clubs. Notables include the Adamantine Mug (a discreet merchantsâ tavern), Dancing Dolphins House (site of âshieldrings,â elite family conclaves), Diamond Dragon (exquisite jewelry), Dome of the Rose (a Lathanderite monastery), Flamethrower Fountain (perfume peddlersâ haunt), and Shadowgates House (exclusive womenâs club).
Grave District: Monument-packed necropolis linked by the Cold Dolor to other quarters. Heavily patrolled by day, but its mausoleum walks are favored for after-dusk rendezvous.
Guards District: The tolerated home of mercenaries and adventurersâlooked down upon elsewhere but essential to Athkatlaâs security and ambitions. The Den of the Seven Vales is a clean festhall; the Five Flagons was a mid-1300s favorite.
River District: The cityâs slums and refuse artery along the Alandor. Barges ferry trash out; the infamous Copper Coronet draws smugglers, pirates, and sell-swords.
Scepter District: Most exclusive quarter: council offices and great estates (e.g., Chainstone, Hardsharn). The Council House and Cloakspell Tower dominate civic business.
Temple District: Once arcane, later mercantile-religious, it hosts pilgrim-friendly inns, opulent shrines (Chauntea, Talos, Umberlee, Ilmater) and hidden cult niches (Cyric, Mask, Ibrandul). Shops and halls include Brundith Fine Furnishings (secret-compartment replicas), Crown Aflame (grand theater in a former temple of Azuth), Harfin Draether (renowned tavern fare), Pride of Athkatla (enclosed consignment market), Hall of the Society of the Lost Ingot (ex-Ilmater temple turned guild hall), Seven Songs Importing, Silkstone Fashions, and Temple Bell (divine paraphernalia). Just beyond, Goldspires, an abbey of Waukeen and Lliira, sits northwest of the city proper.
Trades District: Swarming with independent merchants; the Black Frog tavern is the localsâ choice.
Wave District: Seafaring tradesâshipwrights, cartographers, sail-makersâwith nearby scribes and sages. Landmarks include the Great Griffin storm bell and Moonhall, a temple to SelĂ»ne.
Beyond these are oddities and boutiques scattered citywide (Faded Ages, Madroonâs Curios, Odd Candy, Tiny Deaths, Lowmarket, I Change, the Museum of Inquisition), plus major temples such as Arbalestâs House (Milil, c. 1358 DR).
Factions and orders
Two organizations shadow every deal. The Cowled Wizards police (and sell) the privilege of arcane practice and spy on rivals for Selemchant interests. The Shadow Thieves broker theft, protection, smuggling, and quiet murders under an umbrella of contracts and mutual âunderstandings.â The Order of the Radiant Heart also maintains a presence, but paladins find Athkatlaâs moral algebra⊠challenging.
Economy and law in practice
Athkatlaâs lifeblood is tariffs, brokerage, and risk. Merchants pre-purchase indulgences for minor infractions; guild charters normalize practices elsewhere called crimes. Written contracts govern even thievesâ work, and disputes are more likely to be arbitrated behind screens than fought in the streetsâunless it benefits someone for blood to run.
History in brief
Founded around 100 DR by the Shoon Imperium (with Murann and Crimmor) through Calishite settlement, Athkatla outlived empire and revolt. Amn became independent in 460 DR, first crowning Esmeltaran as capital. Chronic âtrade warsâ flared every few decades from 1238 DR onward, culminating in the crisis of 1333 DR when embargos strangled commerce. Thayze Selemchant, a young spice magnate, forged a new compact: using wealth, personal magnetism, hidden magical leverage, and alliances with five other house leaders, he midwifed the Council of Six, fixed a modus vivendi with the Shadow Thieves, and shifted Amnâs capital to Athkatla. Stabilityâof a sharp, transactional kindâfollowed.
Religious rivalries later boiled over. By 1369 DR, churches of Lathander and Talos had grown into constant conflict, threatening open war inside the city. In the late 14th century DR, as Amn shuttered other harbors, Athkatla became the last free port and the principal conduit for Maztican tradeâuntil the Spellplague (1385 DR) severed the route by wrenching Maztica to Abeir. Even then, Athkatla leveraged inland caravans, privateering, and tighter riverine control to keep coin flowing.
People and society
Athkatlans prize polish and results. The poor cluster along the Alandorâs slums; the rich sponsor temples, theaters, and salons as much for influence as for piety or art. Public virtue is measured in endowments and posted fines; private vice in jeweled masks and sealed ledgers. The cityâs demonym is Athkatlan, and its voice is a chorus of brokers, criers, and scribes chanting the dayâs prices.