The Hircine Prophecy: Drey’s attention turns to Hircine, the primordial God of the Hunt who created werewolves. Hircine has remained a puppet-master of lycanthrope fate, and prophecy holds he’s unkillable – unless certain conditions are met. Through research and guidance from Valeria’s vast knowledge, Drey discovers a way: bind Hircine’s essence using three lunar relics, then strike. These relics – the Eye of Luna, Heart of Instinct, and Moon’s Fang – were once the source of Hircine’s dominion. If united, they can strip him of immortality, making him vulnerable.
Relic Quest – Trials and Unity: Drey’s party embarks on an epic quest across Verdan to collect the relics. By this point, they have already secured two of them: the Eye of Luna, a gem torn from Hircine’s lodge during an earlier skirmish, and the Heart of Instinct, earned from the Gaia Tribe’s Trial of Unity. The Gaia Tribe – an enclave of werewolves living harmoniously with nature – tested Drey and company, demanding they demonstrate unity between species. In this trial, Drey’s companion Lyssara, a fierce warrior who was once part of the Gaia Tribe, had to confront her past. Ultimately, Lyssara chose her new pack (Drey’s party) over old ties, proving the strength of their bonds and winning the Heart of Instinct for Drey. This moment underscores “Unity” as a central theme in the saga, as characters from different backgrounds form a family by choice.
The Final Relic – Moon’s Fang: The last relic, Moon’s Fang, proves trickiest. It’s said to move with the lunar cycle, never staying in one place, and is guarded by a spectral avatar of Hircine’s will. Drey learns it currently resides in the Bearfued tribe, a bellicose clan of werebears loyal to Hircine. To retrieve it, Drey concocts a high-risk plan with Verran and Molvok known as the “Skyfall Plan.” As a blood moon night arrives, Verran carries Drey high above Bearfued’s village and drops him straight into the tribal gathering. Simultaneously, Molvok uses an illusion artefact (a “theatrical ring”) to make Drey appear as a blazing avatar of Hircine descending from the sky. The sudden awe buys Drey enough time to proclaim himself Hircine’s herald – then all hell breaks loose. In a spectacular battle, Drey fights through the frenzied werebears. With backup from his friends (and a few of Molvok’s summoned monstrosities), he defeats the Bearfued chieftain and claims the Moon’s Fang. The victory is pyrrhic – the Bearfued tribe is left in ruins – but Drey’s team secures the final piece needed to challenge a god.
Confronting the Hunt God: Using the relics as both bait and weapon, Drey lures Hircine into an ambush on sacred ground. In a titanic showdown beneath a full moon, Drey – now capable of Werewolf Lord Form after training with Irori’s monks – goes claw-to-blade with the deity. The battle tests all of Drey’s growth: he employs monk-taught Qi techniques to parry Hircine’s onslaught and harnesses the relics’ power to weaken the god. Finally, in a bold move, Drey sockets the Eye of Luna into the Heart of Instinct, channeling a burst of moonlight that binds Hircine in place. With a mighty strike, Drey “kills” Hircine – banishing the divinity from his body. Hircine’s physical form is shattered, and what’s left is a mortal, weakened Hircine. For the first time in millennia, the God of the Hunt is merely a man, defeated at the hands of one of his creations. This pivotal triumph fulfils a major prophecy and removes a tyrant from the supernatural hierarchy. Narratively, it also elevates Drey’s status: he is now the slayer of a god, a hero to lycans worldwide, and a wild card that fate itself did not anticipate. (Notably, Drey spares Hircine’s life in mortal form – a decision that will have consequences as Hircine begrudgingly becomes an ally later.)
Foreshadowing Nytherus’s End: With Hircine dealt with, Nytherus intensifies his assault on Drey’s mind, sensing his plans unravel. Drey’s dream sequences grow more vivid and dangerous, as Nytherus tries to break Drey’s spirit or lure him to the “night.” But each time, Drey gets better at “hitting the core” – disrupting Nytherus’s very essence in these psychic battles. This foreshadows their inevitable final confrontation and gives Drey confidence that even a demigod of chaos can bleed.
Nytherus’s Realm – The Final Dream: Armed with the relics and newfound strength, Drey turns his focus to Nytherus. The demigod, enraged by Hircine’s fall, attempts to manifest fully. Drey and his allies perform a risky ritual to enter Nytherus’s shadow-realm, pulling the fight to the demigod’s home turf. In a surreal, nightmare-scape battlefield of swirling darkness, Drey unleashes his Full Werewolf Beast Form and clashes with Nytherus’s true shape. Nytherus appears as a towering monstrosity of jagged limbs and molten shadow, screaming that Drey has been playing “his game” all along. This duel is a cacophony of brute force and spiritual warfare: Nytherus impales Drey with tendrils of darkness, attempting to overwhelm him with chaotic energy. But Drey, guided by the Wolf’s furious voice (“Let’s rip his throat out, pup!”), fights back with precise Qi strikes at Nytherus’s core. Drawing on every lesson from his trials, Drey breaches Nytherus’s essence and rips it apart – effectively unmaking the demigod of night. In that moment, the nightmare realm collapses. Nytherus is vanquished, ending his ancient hold on the vampires and night itself.
Selene’s Transformation: Unbeknownst to Drey, the price of slaying Nytherus is that his power doesn’t just vanish. Selene, who had accompanied the party in hopes of helping, gets caught in the aftermath. She seizes the opportunity to protect Drey from a lingering fragment of Nytherus’s power – by absorbing it into herself. Selene takes up the fallen divine relics of Nytherus (dark artifacts housing his chaos essence) and in doing so, ascends into a demigod of chaos. This form – call it a Night Demigoddess – envelops Selene in living shadows and grants her godlike abilities, but at a steep cost: her mind and soul are corrupted by Nytherus’s chaotic will. Selene becomes an unwilling antagonist, teetering between her love for Drey and an all-consuming hunger for destruction planted by Nytherus.
A Lover Turned Foe: Back in the mortal world, Drey’s party realizes that while they’ve defeated one demigod, Selene has become another. She cannot control the malevolent power coursing through her. Horrified, Drey refuses to kill Selene; instead, he commits to saving her soul at any cost. Selene, however, now sees herself as a predatory savior destined to bring “true night” to the world – Nytherus’s influence twisting her guilt and love into a violent crusade. She flees into the shadows, setting the stage for a final confrontation.
Chasing Chaos: Drey and his allies track Selene across the land. Intelligence from a friendly vampire, Varick, and a monk seer points to Selene’s plan: she is preparing a massive dark ritual in the city of Blackreach, intending to tear open the veil between the living and the night eternal. Along the way, a dream-duel occurs: Nytherus’s residual presence within Selene draws Drey into a psychic battle with her. In this eerie confrontation, Selene (in demigod form) and Drey trade emotional barbs and blows amid shifting dream imagery. Selene taunts that if Drey wants to “bring her back,” he’ll “have to destroy every part of me to find her”. This scene drives home the tragic stakes – Drey realizes that freeing Selene from corruption might literally mean breaking her first, and even that may not be enough. It also reveals clues: Drey glimpses that Selene has been mining corrupted moonstone ore near Blackreach to amplify her ritual. Armed with this knowledge, Drey steels himself for what’s to come, even as he privately grapples with doubt and heartbreak.
Rallying Allies: The events so far galvanize various factions either to join Drey or oppose him. Many werewolves worshipped Hircine and now look to Drey (the godslayer) as a potential leader. Some vampires see Selene’s nascent chaos cult as a threat to all and secretly offer aid to Drey’s cause. Elsir, the name of Drey’s ragtag alliance, starts to become a real political force by necessity – uniting werewolf tribes, vampire defectors (like Verran and Valeria), human mages, and even reformed monsters under one banner. This growing coalition sets the foundation for the kingdom of Elsir that will soon emerge. Drey heads to Blackreach with an army at his back and hope and despair warring in his heart.