• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Eclipse
  2. Lore

Pirates Cove

Settlement Name: Pirate’s Cove
Location: A massive coastal cave town carved into stone, lit by lanterns and illegal fires.
Identity: A drunken, poor, dangerous refuge where everyone owes someone and nobody admits it.

Culture

  • loud music, cheap rum, dock fights, and “honor codes” that change hourly

  • outsiders welcomed if they spend money and do not ask questions

  • piracy is half survival, half religion

  • superstition runs deep, especially about sea monsters and the moon

Threats

  • rival crews and mutiny culture

  • sea beasts and wreck cults

  • human navy raids and Meridian “anti piracy” patrols

  • Syndicate informants buying loyalty with coin

Trade

  • stolen goods sold as “salvage”

  • black powder, silver, and contraband weapons

  • information, maps, and smuggler routes

  • occasional monster parts from coastal hunts

Player Hooks

  • a captain offers a map to a lost Crossing site for a dangerous favor

  • a drunken pirate claims to have seen a Fate mark in the ocean foam

  • a Guild shipment is hidden here and multiple factions want it

  • something in the deep cave water is waking up