City Name: Prairé
Identity: A frontier rail junction city where cattle money, guns, gangs, and government collide.
Prairé feels like the last real wild west town.
cattle drives, stockyards, smoke, and saloons
rail whistles day and night
law exists, but it is negotiated
a marshal with limited authority and political pressure
cattle barons and land agents
outlaw gangs that function like unions with guns
traveling monks, drifters, and bounty hunters
Each gang has a theme and a role.
protection rackets disguised as “security fees”
rail theft rings
monster hunters for hire
smugglers bringing in silver and relics
a rail shipment carrying anti monster weapons disappears
a cattle baron is secretly funded by the Guild and hides a vampire pact
a Concord cell uses Prairé as recruitment funnel
wereboar raiders hit the outskirts and humans respond with massacres