• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Eclipse
  2. Lore

THE UNION OF MERIDIAN STATES & VERDAN

Faction Name: The Union of Meridian States
Common Names: The Union, Meridian, Union Authority
Core Identity: An expansionist, industrial republic that believes stability is a moral duty and that frontiers must be “made safe” through law, rails, and force.

Why Meridian Wants Viratia

Viratia is a strategic bridge between continents with rare resources and rail value. Meridian sees it as:

  • a military staging platform

  • an economic engine (coal, saltpeter, Aetherite)

  • a cultural pressure valve for migration and ambition

  • proof that their model of governance is inevitable

Meridian does not “conquer” on paper. They “annex, administer, and develop.”

Government Structure (On and Beyond Viratia)

Beyond Viratia (the homeland):

  • Federal Assembly: passes national acts, authorizes territorial budgets, holds elections

  • Executive Bureau: runs expansion policy, rail subsidies, military appointments

  • Meridian Court: legitimizes annexations through legal frameworks and treaty technicalities

In Viratia (territorial structure):

  • Territorial Governor: Elected. Holds emergency authority.

  • Verdan Administration: functional capital where the machinery lives.

  • Marshal Service: law enforcement, bounty licensing, fugitive capture.

  • Rail & Telegraph Commission: controls infrastructure, permits, and routing.

  • Frontier Councils: local civilian bodies with limited power, often co-opted.

Laws and Control Methods

Meridian law is less about morality and more about predictability.
Key legal tools:

  • Territorial Compliance Statutes: gives the Governor power to suspend rights during “instability.”

  • Weapons Registry Acts: regulates firearms in cities while quietly arming loyal militias.

  • Anti Witchcraft Ordinances: used to arrest Old Arts practitioners and seize relics.

  • Rail Security Mandate: rail sabotage is treated as treason.

Meridian law creates a world where anyone can be legal or illegal depending on paperwork.

Military and Enforcement

Meridian’s strength is not individual soldiers. It is logistics.

  • Territorial Army Garrison: disciplined infantry, cavalry, artillery

  • Railborne Rapid Response: troops that move fast via dedicated rail schedules

  • Rangers and Marshals: frontier specialists, trackers, bounty coordination

  • Auxiliary Militias: locally recruited, politically loyal, semi deniable

Special assets:

  • Silver-Compound Units: limited issue ammunition, weapons, and restraints

  • UV Lantern Patrols: experimental anti vampire tech

  • Medical Corps Research Liaisons: “public health” teams who study monsters

Propaganda and Narrative

Meridian sells itself as salvation.
Core slogans:

  • “Order is Mercy.”

  • “Rails Bring Peace.”

  • “Civilization is a Promise.”

Their propaganda frames enemies as:

  • bandits and terrorists

  • cultists and witches

  • monster predators

  • foreign agitators

They push the idea that anyone opposing Meridian opposes progress itself.

Internal Divisions (Important for Story)

Meridian is not a monolith.

  • Iron Faction: believes Viratia must be held by force, no compromise

  • Civic Faction: wants legitimacy, elections, and softer integration

  • Industrial Lobby: wants maximum extraction, minimal oversight

  • Religious Reformers: want monster extermination framed as divine duty

These factions sabotage each other while pretending unity.

How Players Can Interact With Meridian

Player hooks:

  • enlist as marshal, ranger, or rail security

  • expose corruption within the administration

  • use Meridian law as a weapon against rivals

  • sabotage rail schedules or telegraph routes

  • negotiate monster treaties while Meridian hardliners plot to break them

Meridian is powerful, rational, and morally gray. It can protect a town and erase a village in the same week.

City Name: Verdan
Faction: Union of Meridian States
Role: Territorial capital, largest human stronghold, and the place where Viratia becomes “administered.”

City Identity

Verdan is not charming. Verdan is effective.
It is a city built for paperwork, soldiers, rail logistics, and industrial output. People come to Verdan to:

  • get licenses

  • get contracts

  • get pardons

  • get arrested

  • disappear into bureaucracy

Districts

1) The Capitol Ward
Government blocks, courts, governor’s residence, ministerial offices, and archives. The streets are wide, heavily patrolled, and quiet.

2) The Rail Crown
Massive switchyards, coal depots, repair shops, telegraph repeaters, and guarded rail offices. This district smells like hot metal and grease.

3) Foundry Row
Smelters, machine shops, boiler works, weapon parts fabrication, and industrial housing. Loud, smoky, and always working.

4) The Barracks Quarter
Garrison walls, drill yards, cavalry stables, armories. Taverns here are rough and heavily watched.

5) The Ledger Market
Trade offices, brokers, notaries, land agents, and debt collectors. A person can buy a life here or lose one to paper.

6) The Shanty Rim
Migrants, laborers, refugees, and the unwanted. Where disease spreads and rumors breed. Meridian patrols it like a containment zone.

Government Buildings

  • Territorial Hall: the beating heart of laws, permits, and seizure orders

  • Marshal Headquarters: bounty boards, detention cells, evidence rooms

  • Rail Commission Office: route control and “accident investigations”

  • Military Command House: schedules troop movements, runs emergency responses

Daily Life

Morning: whistle blasts, roll calls, coal carts, paperwork queues
Midday: factory shift changes, street sermons, debt disputes
Night: curfews in certain wards, lantern patrols, whispered deals in back rooms

Verdan is where the frontier gets domesticated and the wild gets labeled.

Story Hooks

  • a rail sabotage plot blamed on monsters

  • a missing archive file that could change territorial ownership

  • a “public health” program that is actually monster experimentation

  • a marshal with a bounty list that is politically curated