Title: Viratia Shipping and the River Network
Identity: The true bloodstream of the continent. Whoever controls ports controls war, food, and rumor.
major cities rely on river and coastal shipping as much as rail
legal goods move by day, illegal goods move inside legal shipments
ports become neutral zones where enemies tolerate each other for profit
Blackreach Riverfront: Syndicate influence, smuggling, donor trade, relic movement
Tradebelt Owned Docks: Guild contract control, customs corruption, insurance fraud
Prairé Junction: cattle export, black powder inflow, gang taxation
Ironhold Barge Lane: coal and ore, sabotage hotspot
Coastal Relay Ports: pirate interference, navy patrols, storm risks
grain, cattle, timber, coal, iron, medical supplies
silver munitions, relics, blood, captured monsters, forged papers
escort a shipment that is secretly carrying a dangerous relic
expose a customs officer who is a vampire sleeper agent
negotiate pirate safe passage for a time sensitive cargo
raid a warehouse to steal contract ledgers that could collapse a faction