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  1. Eidolon Online
  2. Lore

Desynchronization & Rebinding

Desynchronization & Rebinding

On Death, Cost, and Return

Core Concept

In Eidolon Online, death is not erasure. When an Eidolon’s body is destroyed or rendered nonviable, the player consciousness safely exits the world in an event known as Desynchronization. What follows is Rebinding—the process by which the Eidolon is reconstructed and returned to the world.

Death is survivable, but never free.


Desynchronization Event

Upon death:

  • The Eidolon dissolves into unstable system residue

  • Consciousness is forcibly withdrawn

  • The world records the event as a Confirmed Desynchronization

NPC reactions vary. Some cultures treat it as a known phenomenon; others see it as taboo, divine intervention, or proof of unnatural persistence.


Rebinding Cost

Rebinding requires both experience stabilization and core energy.

Experience Penalty

  • 10% of current EXP is deducted upon Rebinding

  • This deduction cannot reduce level

  • EXP loss represents memory fragmentation, emotional echo, and system recalibration

Repeated deaths increase the narrative weight of this loss, even if the mechanical penalty remains constant.


Core Cost

  • 500 Small Monster Cores are required for each Rebinding

  • Cores are consumed during the reconstruction process

  • The cost is fixed and system-enforced

Monster Cores are used to anchor the Eidolon’s form, replacing lost system mass and stabilizing identity data.


Insufficient Core Handling

If an Eidolon lacks the required 500 Small Monster Cores at death:

  • Rebinding still occurs

  • The cost is recorded as Core Debt

  • All Small Monster Cores earned afterward are automatically deducted

  • Debt persists until the full cost is paid

While in Core Debt:

  • No Small Cores can be freely spent

  • Medium and Large Cores are unaffected

  • Some NPC services may be unavailable

  • Certain factions may detect the deficit

Core Debt is visible to system-adjacent entities and some high-level NPCs, marking the Eidolon as unstable.


Rebinding Methods

The form Rebinding takes varies by region and culture:

  • Awakening at a sanctuary or bind-point

  • Ritual reconstruction by NPC orders

  • System-mediated rematerialization

  • Memory-guided reassembly

The method does not change the cost—but it may change how the world reacts.


World Consequences

While death is common enough to be understood, it is never ignored.

  • NPCs may comment on repeated deaths

  • Enemies may recognize an Eidolon who “does not stay dead”

  • Guilds track Desynchronization frequency

  • Some regions restrict access to heavily desynchronized Eidolons

Death leaves echoes, even after Rebinding is complete.


Abuse Prevention & System Intent

This system is designed to:

  • Prevent death from being trivial

  • Discourage reckless play without enforcing permadeath

  • Tie failure directly to economic and experiential cost

  • Reinforce persistence and consequence

Infinite death loops are possible—but increasingly punishing in time, effort, and reputation.


Design Note (GM Guidance)

  • Do not waive costs casually

  • Let Core Debt matter socially, not just mechanically

  • EXP loss should sting, not cripple

  • Death should feel survivable—but never comfortable


Closing Statement

In Eidolon Online, you always come back.

The question is not if you return—
but what you lose, what you owe,
and who remembers that you died.