An Eidolon is the manifested presence of a real-world individual within the world of Eidolon Online. It is not a character created in abstraction, but a persistent projection of a living consciousness bound to a constructed form.
In-system, an Eidolon is understood as:
A true person operating through a shaped vessel
A stable identity recognized by the world
A participant in history, consequence, and memory
While players externally recognize Eidolon Online as a virtual environment, the world itself treats Eidolons as fully real inhabitants.
Eidolon Online operates on a Dual-Layer Reality Model:
A real-world human consciousness
Exists outside the game space
Interfaces through full-dive immersion
Retains awareness of logging in and out
The in-world body and identity
Perceived as continuous and autonomous
Recognized by NPCs as a living being
Subject to the world’s physical, social, and metaphysical rules
From the world’s perspective, the Eidolon is the person. The external layer is neither visible nor acknowledged unless revealed through extreme anomalies or story progression.
Each Eidolon is a custom personal avatar, defined at creation and mutable within allowed system parameters.
Eidolons may vary in:
Species or ancestry
Physical sex or gender presentation
Height, build, and facial structure
Cosmetic features (hair, markings, eyes, etc.)
The form is considered the Eidolon’s true body by the world, regardless of how closely it resembles the player’s real-world appearance.
Despite flexible appearance, an Eidolon is identity-locked:
The world recognizes continuity across deaths and rebinding
NPCs remember the Eidolon, not the player
Names, reputations, and deeds persist
Changing an Eidolon’s appearance does not create a new identity unless explicitly done through rare, high-level narrative or system events.
Eidolons function through synchronization, a continuous alignment between player consciousness and in-world presence.
When synchronized:
Sensory input is fully immersive
Emotional responses are genuine
Pain, fear, joy, and attachment are experienced at reduced but meaningful intensity
Synchronization is designed to prevent dissociation while maintaining safety.
When an Eidolon reaches lethal failure:
The Eidolon undergoes Desynchronization
Consciousness safely exits the world
The Eidolon body destabilizes or collapses in-world
Death is never framed as erasure.
While non-permanent, death carries cost:
Experience loss
Monster Core penalties
Narrative scars
Altered NPC perception
Psychological echoes (fear, hesitation, resolve)
Repeated deaths may cause an Eidolon to develop a mythic, cursed, or unsettling reputation within the world.
Rebinding is the process by which an Eidolon returns.
In-world explanations vary by culture:
Divine restoration
Arcane reconstruction
Soul recall
Sanctuary awakening
Mechanically:
Rebinding requires resources
The Eidolon re-enters the world at a bound location
Memory continuity is preserved
NPC reactions to rebinding range from reverence to fear.
Players understand:
Eidolon Online is a constructed system
Death is survivable
Logging out is possible
Eidolons do not inherently know they are avatars.
Any awareness of:
External reality
System architecture
Player existence
Must be discovered in-play through narrative, anomaly, or revelation.
This boundary is critical to maintaining immersion and thematic weight.
Logging out in Eidolon Online is not an external action, but an in-world mechanical process.
When an Eidolon logs out:
They are returned to the Login Hub
The Eidolon remains fully manifested within the system
The process is treated as a non-hostile system transition
The Eidolon enters a state equivalent to a Long Rest
Mechanically, logging out:
Restores abilities, resources, and cooldowns as a Long Rest would
Clears temporary conditions as defined by standard rest rules
Does not remove persistent injuries, narrative scars, or world consequences
Does not reset hostile world states outside the hub
The Login Hub is a system-authored, non-combat space that exists outside normal world geography.
In-lore, it may be interpreted as:
A convergence sanctuary
A binding chamber
A liminal threshold between states
A system-neutral resting ground
The hub:
Is safe from combat and hostile interaction
Persists independently of the main world
May contain other Eidolons
Serves as the only sanctioned exit point from the world
NPCs do not access the Login Hub unless explicitly allowed by system anomalies or narrative events.
While an Eidolon is logged out:
The world continues to advance
NPCs register the Eidolon as absent, resting, or withdrawn
Time passes normally in all regions
Repeated or prolonged absences may:
Affect reputation
Change faction expectations
Alter ongoing storylines
Logging out is rest, not erasure.
Logging out exists to:
Provide mechanical recovery
Preserve player safety
Maintain immersion
Reinforce that Eidolons never cease to exist—only withdraw
The world does not pause for rest.
It remembers who was there — and who chose to leave.
Eidolons alter the world permanently:
Quests reshape regions
NPCs change behavior
Factions rise or fall
Myths form around player actions
The world does not reset to accommodate players.
Multiple Eidolons may:
Become legends
Be feared as undying
Be worshiped or hunted
Be remembered long after logout
Eidolons exist to explore:
Identity beyond the body
Choice under consequence
The weight of persistence
Whether a self created in fiction can become meaningful
Eidolon Online treats the question seriously:
If the world remembers you, were you ever unreal?