“They don’t respawn the same.”
What people say:
A guild whose members have died too many times
Claim Rebinding “burns away” parts of you
Members come back quieter, colder, changed
Contradictory rumors:
They deliberately die to study Desynchronization
They guard a sanctuary no one else can use
They’ve been gone for months—yet people still see them
NPC reaction: Uneasy silence, ward signs, half-remembered prayers
“They already know what you’re going to ask.”
What people say:
No territory, no banners, no public members
Trades in secrets, maps, anomalies, memories
Knows about places that don’t appear on maps
Contradictory rumors:
It’s not a guild—it’s an agreement
Members don’t know who else belongs
They communicate through NPCs who shouldn’t know things
NPC reaction: Nervous cooperation, guarded answers, deflection
“If the bell rings, you run. If it rings twice, you’re already late.”
What people say:
Specialize in holding impossible chokepoints
Fight losing battles so others can escape
Known for not retreating
Contradictory rumors:
Every member has died at least once in defense
The bell isn’t a signal—it’s a Rebinding anchor
The guild disbanded after a failed stand
NPC reaction: Reverence, mourning customs, battlefield shrines
“They go where the map stops agreeing with itself.”
What people say:
Explorers who document unstable regions
First to report terrain behaving incorrectly
Their maps contradict each other
Contradictory rumors:
Their members vanish one by one
They’ve charted land that no longer exists
One member came back claiming the world noticed them
NPC reaction: Polite dismissal, quiet curiosity, subtle warnings
“They stay with you until you’re yourself again.”
What people say:
Protect those who recently Rebound
Sit vigil with the desynchronized
Keep records of who came back… wrong
Contradictory rumors:
They refuse to help repeat deaths
They erase memories on request
They once locked a player out of returning
NPC reaction: Trust, gratitude, fear of refusal
“If they witnessed it, it matters.”
What people say:
Enforces contracts, duels, and promises
Keeps no prisons, only records
Their judgments follow you
Contradictory rumors:
They never forget a broken oath
Their leaders aren’t players anymore
They can deny sanctuary access
NPC reaction: Respectful distance, careful wording
None of these guilds must exist yet
Any of them can be:
Real
Exaggerated
Defunct
Reformed under a new name
Player-founded later retroactively fulfilling the rumors
If players form a guild that matches the shape of a rumor, the world quietly connects the dots.
“So it’s true then… the Ashbound weren’t a myth after all.”