Aurellium Bestiary
Aurellium is a semi-civilized art city, gilded but corrupted. The city is haunted by ghosts of its decadent past—performers, nobles, and constructs gone rogue. Buildings are luxurious but dangerous, with narrow corridors and collapsing galleries. Travelers may encounter cursed nobility, animated art, and vengeful spirits, often in high-risk exploration zones.
Monster Bestiary
Gilded Statue. Animates when touched or disturbed; stationary until provoked. Attacks with crushing blows or throws debris.
Haunting Performer. Ghostly actors; repeat attacks in predictable patterns, luring players into traps.
Cursed Noble. Agile melee fighter; uses poisoned daggers and unpredictable strikes.
Silver Hound. Rare, loyal but aggressive; attacks intruders aggressively.
Archivum Shade. Roams libraries; attacks with ethereal books, harasses from range.
Painter’s Wraith. Uses spectral brush strokes; sets traps and minor AoE damage zones.
Goldvine Horror. Plant monster; immobilizes targets, uses crushing attacks with vines.
Masked Reveler. Swings ritual weapons; attacks erratically, lures players into groupings.
Ashborne Sculptor. Creates animated statues mid-combat; controls multiple threats.
Gilded Guardian. Heavy construct; patrols key plazas, punishes clustered attacks.