Mire of Glass Bestiary
Mire of Glass — Frozen Reflections
Glass Wraiths – spirits trapped in shards; reflections that move alone.
Crystal Serpents – transparent constrictors filled with blood.
Mirror Phantoms – duplicates of the living, hostile and perfect.
Shardborn – humanoid entities pieced from mirror fragments.
Refracted Angels – beings of light and pain; gaze burns eyes.
Screaming Statues – once-living victims frozen mid-terror.
The Molten Choir – melted faces fused together, still singing.
Glass Scavengers – insectoid beasts that slice with razor limbs.
The Prism Lurker – massive, many-eyed predator that splits into reflections.
Gleam Witches – alchemists whose skin refracts light into flame.
Mini-Bosses:
Glass Sentinel – Crystalline construct reflecting every strike it receives.
Shardmother – Sculptor who births glass effigies of the living.
Gleam Phantom – Fragment of light that feeds on reflections.
Bosses:
The Mirror Saint – Angelic figure trapped inside crystal; seeks to trade places with mortals.
Lord of Fractures – Entity composed of broken mirrors, each face screaming a different truth.