Verradûn Bestiary
Verradûn is the heart of the Crimson Inquisition, a city of faith, ashes, and vigilance. Its streets are narrow, lined with gothic cathedrals and plague-bells that toll relentlessly. Red-clad inquisitors patrol, and the faithful live in fear of divine wrath and lingering plague. The city’s atmosphere is heavy with smoke, incense, and the ever-present ash of burned relics.
Travelers quickly learn that faith is enforced with fire, and the spirits of the city’s dead are restless, haunting the streets and cathedrals alike.
Monster Bestiary
Ashwarden. Patrols cathedrals and plazas, using precision strikes. Aggressive, hunts intruders in pairs or trios. Prefers to isolate targets.
Pyre Acolyte. Weak individually, but attacks in swarms with small bursts of fire. Uses hit-and-run tactics and avoids sustained combat.
Flamebound Cleric. Wields holy fire; often stands behind minions or obstacles, casting AoE flame bursts. Retreats if overwhelmed.
Spectral Pilgrim. Harmless unless provoked; wanders narrow streets and can create choke points for other enemies.
Cinderborn. Mutated townsfolk; charge blindly and spread fire damage. Ambushes from tight alleys.
Bellringer Shade. Roams cathedral towers. Tolls the bell to summon minor spirits when combat starts.
Iron Pew Guardian. Stationary but highly durable; crushes intruders who approach cathedrals. Best used as a chokepoint obstacle.
Crimson Judge. Elite enemy; engages one target at a time, punishing anyone who attacks from range. Often a mini-boss encounter.
Ashhound. Packs of 2–4, fast and agile. Focus on flanking and chasing fleeing enemies.
Lantern Wraith. Lures unwary travelers into traps or hazards; attacks at range with spectral energy if approached.