Yhvar Bestiary
Yhvar is a city of gears, steam, and heretical invention. The streets are lined with machinery and factories; the air hums with grinding iron and hissing pipes. Factions of rogue machinists, alchemical Choir, and experimental constructs patrol the city, while twisted mechanical beasts stalk alleys and rooftops. Time itself seems warped in Yhvar, with moving platforms and clockwork anomalies.
Monster Bestiary
Gearwarden. Patrols streets in predictable paths; attacks intruders with precise strikes. Vulnerable to AoE but strong in one-on-one combat.
Choir Automaton. Stationary or semi-mobile; emits sonic attacks to stagger or disorient. Often combined with melee allies.
Steam Sentinel. Area denial unit; uses steam bursts and pushes enemies. Slow, but punishes clusters.
Fleshcutter. Agile melee foe; strikes in quick combos. Uses terrain to flank and ambush.
Tinker’s Golem. Mindless but strong; attacks anything that moves. Serves as a mini-boss or environmental hazard.
Clockwork Wyrm. Long patrol routes; strikes from above or behind. Often combined with mechanical traps.
Rustveil Stalker. Stealthy, ambushes intruders in alleyways. Uses traps or disables machinery against foes.
Bellwork Horror. Stationary until provoked; emits AoE sonic attacks, can summon minor constructs.
Iron Choir Knight. Aggressive melee foe; fights with precision and pairs with Choir Automata for synergy.
Temporal Shade. Shifts phases unpredictably; attacks in delayed bursts. Can punish reckless aggression.