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The Tidebound

Overview

The Tidebound is an independent seafaring faction composed of sailors, navigators, salvagers, divers, explorers, and hunters of dangerous marine creatures.

Its members guide vessels through treacherous waters, recover people and property claimed by the sea, chart unfamiliar coastlines, investigate shipwrecks, and venture beyond the boundaries of commonly known maps. When something must be found, crossed, hunted, or survived upon the water, the Tidebound are often the people sought.

The faction serves no kingdom and is not the navy of any crown. Its vessels remain under the authority of their captains and the ancient maritime traditions shared between Tidebound crews.

Their independence is summarized by their most recognized maxim:

“No crown commands the tide.”

Purpose

The Tidebound exists to preserve and expand the knowledge required to survive Ereth’s oceans.

Its members understand that the sea cannot be ruled in the same manner as land. Borders shift with politics, but storms, currents, reefs, and deep creatures acknowledge no royal decree. The Tidebound therefore shares navigational knowledge across political boundaries, valuing the survival of those at sea above the territorial pride of rulers.

Common Tidebound work includes:

  • Guiding ships through hazardous waters

  • Charting coastlines, currents, reefs, and unfamiliar routes

  • Recovering wrecked cargo, lost vessels, and drowned remains

  • Conducting underwater searches and repairs

  • Hunting dangerous marine creatures

  • Protecting expeditions

  • Carrying people or supplies to isolated coastal settlements

  • Investigating unexplained disappearances at sea

  • Responding to ships in distress

  • Exploring beyond known shores

Some assignments are performed for payment, while others are undertaken because leaving a danger unchallenged would threaten every vessel using the surrounding waters.

Membership

The Tidebound accepts people according to ability rather than ancestry, nationality, or social rank. Its members come from coastal settlements, inland cities, underwater communities, merchant vessels, fishing families, and former naval service.

Not every member performs the same work. A skilled navigator may have little interest in diving, while an experienced salvager may never command a ship. Tidebound crews value practical knowledge and understand that survival at sea depends upon many different skills.

Members include navigators, pilots, helmsmen, divers, shipwrights, healers, harpooners, cartographers, interpreters, weather readers, cooks, and ordinary deckhands.

Experience carries considerable authority within the faction. A noble title means little aboard a Tidebound vessel if its bearer cannot follow instructions when a storm breaks across the deck.

Captains and Crews

The Tidebound does not operate as one enormous fleet under a supreme admiral. It is a network of independent vessels and crews recognizing shared traditions, symbols, and responsibilities.

Aboard a vessel, authority belongs to its captain. Captains are responsible for deciding routes, accepting contracts, maintaining discipline, and judging when conditions have become too dangerous to continue.

Broader decisions affecting multiple crews are discussed when recognized captains gather in port. These meetings may address unsafe routes, newly discovered hazards, disputed salvage, missing vessels, deep-creature activity, or expeditions requiring several ships.

Captains possess considerable independence, but those who repeatedly abandon crews, falsify charts, or endanger other vessels may lose the trust and cooperation upon which Tidebound membership depends.

Maritime Traditions

The Tidebound’s customs are older than many of the kingdoms whose ports they visit. Some are practical rules preserved through generations; others appear superstitious to outsiders but originated from dangers no longer fully remembered.

Their traditions emphasize respect for the sea without worshiping it as gentle or merciful. Tidebound sailors understand that calm water can conceal reefs, predators, wreckage, or weather forming beyond the horizon.

Reliable charts are treated as communal lifelines rather than private luxuries. Discoveries capable of preventing shipwrecks are expected to be shared among Tidebound crews, even when the explorer responsible keeps other details of the journey secret.

The location of valuable wreckage, ruins, or undiscovered shores may remain protected, particularly when careless exposure would lead to looting or unnecessary death.

Salvage

Recovering what the sea has taken is one of the Tidebound’s most recognized roles.

Salvage operations may involve valuable cargo, abandoned vessels, lost relics, bodies requiring return to their families, or evidence needed to explain why a ship never reached port. Tidebound divers are trained to work in darkness, confined wreckage, dangerous currents, and waters inhabited by creatures attracted to the dead.

Salvage rights can create bitter disputes. Merchants, rulers, captains, and surviving families may all claim ownership of what is recovered. The Tidebound follows longstanding maritime customs when determining what belongs to the original owner, what is owed to the salvagers, and what should never have been removed from the depths.

Deep-Creature Hunters

The oceans of Ereth contain creatures capable of destroying fishing boats, disrupting trade routes, and making entire stretches of water impassable.

Tidebound hunters specialize in identifying and confronting these threats. They use harpoons, reinforced lines, specialized vessels, knowledge of feeding behavior, and experience reading disturbances in the water.

They do not consider every enormous or unfamiliar creature a monster. Many are ordinary inhabitants of the sea defending their territory. Hunts are generally undertaken when a creature repeatedly threatens settlements or vessels, or when a contract requires something dangerous to be driven away.

Exploration

Some Tidebound crews are driven less by payment than by the existence of blank spaces upon a map.

They venture beyond familiar routes to locate distant shores, hidden islands, underwater ruins, new passages, and waters no surviving navigator has charted. These expeditions may remain at sea for months and frequently require specialists from outside the faction.

The maps returned by successful expeditions can reshape trade, travel, and political power throughout Ereth. The Tidebound guards such knowledge carefully until it understands what its discovery may bring.

Symbol

The Tidebound’s crest features an iron anchor crossed with a harpoon or three-pronged maritime weapon, surrounded by curling waves, ropework, and a subtle navigator’s compass. Dark weathered metal and deep teal distinguish its banners and equipment.

The symbol identifies Tidebound vessels without resembling the crest of a royal navy. When displayed in a foreign harbor, it promises maritime experience—not political allegiance.

Reputation and Relationships

The Tidebound is respected for competence, courage, and its willingness to enter waters others avoid. Merchants value its navigators, coastal settlements rely upon its hunters, and explorers seek its captains when expeditions travel beyond established routes.

Rulers sometimes distrust the faction’s independence. A Tidebound captain may accept royal payment, but payment does not transform the vessel into property of the crown.

The Tidebound frequently works with the Ashen Hand during dangerous expeditions. Tidebound crews provide ships, navigation, diving experience, and knowledge of maritime hazards, while Ashen Hand squads supply disciplined protection and strength ashore.

The Tidebound is not a navy, merchant company, or pirate confederacy. It is a fellowship of people bound by the understanding that everyone aboard a ship ultimately depends upon the skill and judgment of those beside them.