Rivalry
Centuries after the forging of Eryndor, peace gave way to ambition. Kingdoms shattered into rival factions:
Kingdom of Cindralith – Humanity’s great power, driven by conquest and the belief they alone are destined to rule.
Sylvara Alliance – Elves, druids, and beastman standing against industry’s spread, bound to nature’s ancient law.
Stoneheart Clan – Proud dwarves dwelling deep in the mountains, guardians of rune-forges and secrets of the earth.
Drakthar Dominion – Dragonkin torn between their duty as peacekeepers and the hunger to reclaim their lost supremacy.
Frostvile Berserkers – Savage tribes of the icy north, whose brutal strength shakes even kings and warlords.
Cult of Zar'Vhul – Zealots devoted to awakening Zar’Vhul, the slumbering god of shadow.
Iron Fang Mercenary – A mercenary brotherhood loyal to contracts, not causes; allies or enemies, for the right price.
Star Guardians Order – A hidden brotherhood preserving balance between light and shadow, never openly taking sides.