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  1. Etherea War of the Suns
  2. Lore

Factions of Etherea

FACTIONS OF ETHEREA

Church of Sole

The dominant monotheistic religious institution of the former Sol Empire. The Church worships Sole as the singular divine authority, having displaced the Old Pantheon and much of its history from public knowledge. Led by the Holy Father, the Church exercises considerable religious and political influence. Its clergy and followers hold differing beliefs, loyalties, and ambitions, and the institution itself is not inherently evil.

Lunar Creed

An ancient religious and humanitarian order associated with Luna and the surviving traditions of the Old Pantheon. The Lunar Creed preserves fragments of religious knowledge largely forgotten by the general population. Known for charitable work, healing, and assistance to those in need, its members operate across political and cultural boundaries. Silver is the order's signature metal, symbolizing its connection to Luna.

Bellumite

An independent mercenary organization operating throughout Etherea. Organized into regional branches known as Bells, with the Steel Bell serving as its headquarters, Bellumite provides professional martial services through contracts. Its members come from varied backgrounds and possess differing skills, experiences, and motivations. The organization operates according to its own established hierarchy and professional interests.

Corsair Syndicate

An independent maritime faction operating through Etherea's ports, shipping routes, and coastal territories. Its members are associated with seafaring and maritime enterprises, maintaining interests distinct from the six kingdoms. The Syndicate's activities and relationships are shaped by commerce, opportunity, competing maritime powers, and its established internal organization.

The Tidebound

The Tidebound are the loosely united maritime peoples of Zmey Island and the Kun Islands. Connected through ancestry, trade, marriage, and shared traditions, their island communities govern themselves through chiefs, elders, and councils rather than a single ruler. Rivalries between islands are common, but external threats can unite them. Fiercely independent and exceptional sailors, the Tidebound regard the ocean as a road connecting their peoples rather than a boundary dividing them.

The Six Kingdoms

Following the death of the last Emperor of Sol, his six bastard sons divided the empire into rival kingdoms, each claiming legitimacy beneath a different colored Sun. Their competing ambitions fuel the ongoing War of the Suns.

Kingdom of the Red Sun — Marthel

A militaristic kingdom shaped by strength, conquest, discipline, and martial tradition. The Red Sun values military achievement and the ability to defend or expand its territory through force. Its armies and warrior culture reflect its belief that power must be demonstrated and maintained.

Kingdom of the Black Sun — Anubria

A kingdom associated with Anubria, ancient traditions, protection, and solemn obligations. The Black Sun places importance on duty, loyalty, and the preservation of what has been entrusted to its people. Its identity is reflected in gold banners bearing the Black Sun emblem.

Kingdom of the White Sun — Tyria

A kingdom distinguished by its strict monochromatic identity, refined traditions, and pragmatic outlook. The White Sun favors order, calculation, and practical governance. Its distinctive culture and aesthetics separate it from the other successor kingdoms.

Kingdom of the Green Sun — Pannora

A kingdom associated with stewardship, ancient relationships, and the preservation of its lands and traditions. The Green Sun maintains a distinct cultural identity shaped by its environment, history, and obligations to those under its protection.

Kingdom of the Blue Sun — Thosia

An eastern kingdom renowned for scholarship, magical research, education, and systematic knowledge. Under King Raphael, the Blue Sun promotes learning, experimentation, and the careful preservation of information. Its institutions value understanding and intellectual achievement.

Kingdom of the Gold Sun — Rathyr

One of the six successor kingdoms established after the collapse of Sol. The Gold Sun maintains its own royal authority, political ambitions, cultural traditions, and claim to the imperial inheritance. Its interests remain entangled in the struggle for the former empire.