Little Advice
From the Guild of Thieves
“Never walk with your coin purse showing. If you do, it won’t be yours for long.”
“Everyone has a secret. Your survival depends on knowing when to sell it, when to keep it, and when to bury it.”
“If you see chalk marks scratched on doorframes, read them. They’re warnings from us: which houses hide daggers, which shops will slit your throat, and which alleys are already claimed.”
“Bribes open doors faster than lockpicks, but both have their place.”
“Trust no guild entirely—not even us. Especially not us.”
From the Guild of Merchants
“Gold is worth less than grain when your belly is empty.”
“A deal that sounds too good is bait on a hook. Step carefully.”
“The Qin Dynasty’s coin is heavy but cursed with politics. If you take it, you’ll find yourself pulled into their war machine.”
“Always keep ledgers. In Evil Land, memory dies faster than men, and ink outlives both.”
“The rarest currency is not gems or steel—it’s safe passage.”
From the Guild of Fighters
“Your weapon is only as good as the arm that wields it, and your arm is only as good as the rest you’ve had.”
“Learn when to draw steel, but more importantly, learn when not to. Half the battles here are lost before the first strike.”
“The Qin train their spearmen to hold ranks, but in the wastes, those formations crumble. Fight dirty, fight clever, fight to live.”
“A shield will stop a blade, but it won’t stop poison. Don’t forget that.”
“No mercenary ever lives long who forgets which side pays on time.”
From the Guild of Assassins
“The best kill is the one no one ever knows was yours.”
“Never underestimate the power of a smile—it distracts just long enough for the knife.”
“Do not waste time on glory. We are shadows, and shadows vanish with the dawn.”
“If someone hires you to kill, remember: you may be next on the list.”
“A poisoner lives longer than a duelist.”
From the Guild of Mages
“Magic is cheap here, but the cost comes later. Do not cast what you cannot pay for.”
“The ruins hold scrolls older than kingdoms, but they scream when you touch them. Listen to the scream—it tells you how close death stands.”
“Always bring a mundane solution. When mana runs dry, fire still burns and iron still cuts.”
“Never strike a deal with a Sorcerer-King, unless you plan to end as one of their sand-worn slaves.”
“Magic does not fail; magi fail. And in Evil Land, failure is fatal.”
From the Guild of Commoners
“If you plant a seed, guard it with your life. Food is worth more than blood.”
“Never travel at night—unless you want to meet the creatures that thrive in it.”
“Carry water as if it were gold. In many places, it is.”
“Stay close to your neighbors. A lone farmer is easy prey, but a village with pitchforks can drive off even armored raiders.”
“Don’t ever believe you’re powerless. A hammer in a blacksmith’s hand can fell as many foes as a knight’s sword.”
From the Qin Dynasty Soldiers
“When Qin banners crest the horizon, kneel or bleed. There is no third choice.”
“If you would survive under our rule, offer tribute quickly and without hesitation. The Emperor rewards obedience, and destroys delay.”
“We fight as one body. Break the arm, the other strikes. Break the leg, the arms hold steady. Alone, you will never win.”
“Our law is iron. To test it is to invite crucifixion.”
From House Dagoth’s Cultists
“Dream often, for in the dream lies truth. When Dagoth calls, answer—resistance is ash.”
“The mask you see may not be the face beneath. Beware illusions, for we wear them like robes.”
“The sleepers whisper—listen, and perhaps you’ll live long enough to join us.”
“Ash covers everything eventually. Better to embrace it than to choke.”
From the Dominion of Canada
“Our forests give cover. Strangers who cut too deep are found frozen, bodies upright like saplings.”
“We are polite until we are not. Do not mistake courtesy for weakness.”
“When supplies are scarce, we trade maple for steel, and hospitality for loyalty. Break either, and you’ll face the cold.”
“Ice remembers every footprint. You cannot hide from us in the snow.”
From the Kingdom of Baron
“Our knights march for honor, but honor dies quickly in Evil Land. Learn to bend it, or break it.”
“The skies belong to Baron’s airships—never forget to look upward.”
“Dragons bow to no crown, yet we have bound them. Do not take lightly what power the kingdom can bring.”
“Those who sell us fuel for our fleets prosper. Those who refuse, burn beneath them.”
From Ashlander Tribes
“Respect the land, for it does not respect you. Salt winds will flay flesh as quick as any blade.”
“Listen to your wise woman, not the words of foreign lords. Their promises turn to poison.”
“Carry fire always. The night is not empty, and beasts hunger for warmth as much as blood.”
“Never turn your back on kin. Outsiders already sharpen their knives.”
From Megacorporation Agents
“Everything is for sale—even your freedom. Especially your freedom.”
“Survivors are markets. The sooner you learn that, the sooner you’ll profit.”
“We sell weapons because the land demands it. We sell medicine because the land denies it. Both are equally addictive.”
“If you sign a contract, read it twice. If you break it, pray once.”
From Wanderers and Survivors of Evil Land
“If the wind howls like a flute, take cover. That’s no storm—it’s a herd of razorsnouts.”
“Don’t drink water that doesn’t move. Stagnant pools are death in disguise.”
“Keep your boots patched. Evil Land eats those who walk barefoot.”
“When you find a ruin, never shout in joy. Noise stirs what sleeps below.”
“Hope is the rarest thing of all. Guard it as tightly as your last ration.”
From Old Ones and Mad Prophets
“The world remembers every drop of blood spilled. That’s why the ground is red.”
“When the sky splits and shows stars you’ve never seen, it means the end is nearer.”
“You are never alone, even when you are. Shadows cling tighter here.”
“The greatest treasure of Evil Land is survival, but the land itself doesn’t want you to have it.”
🔻 Final Counsel 🔻
In Evil Land, advice is not merely words—it is lifeblood. Every tip is a scar earned, every warning the echo of a scream. Newcomers who ignore them vanish quickly, their bones joining the white dust. Those who listen may endure long enough to etch their own grim wisdom into the lore of the land.