A Catalogue of Wonders That Endure in Rumor and Desperation
Evil Land is a graveyard of ages — an empire’s heart cut into ruins, kingdoms bled dry, gods overthrown or fled. Yet not all was erased. Some things endured, hidden away by sorcery, swallowed by labyrinths, or guarded by creatures too monstrous to challenge. These are the Last Treasures — the objects, vaults, and legacies whose rediscovery would shift the balance of the world.
Nature: Said to be the last seed of the Orchard of Silent Fruit, crystallized into a gem that hums with memory.
Power: When planted, it is rumored to grow a tree bearing fruit that silences grief for generations.
Danger: The Ashlanders believe the seed is cursed — that to silence grief is also to silence love. They hunt it only to destroy it.
Nature: The only book said to have survived the Black Library of Korrithane. Bound in black glass, it is warm to the touch.
Power: Contains histories erased from the world — the true names of the Sorcerer-Kings, the first treaties of forgotten tribes, and the rites of gods now dead.
Danger: To read its pages is to risk freezing into shards of ice-ink, joining the words lost to the Library’s cold fire.
Nature: A set of star-filled lanterns once hung upon the Bridge of the Thousand Lanterns. Some claim a few were stolen before the collapse.
Power: Each lantern burns without fuel, guiding travelers unerringly to their destination.
Danger: The lanterns hunger for new stars to consume; legends say they pluck light from the eyes of those who carry them too long.
Nature: A sealed casket holding the last blossoms of the Garden of Seven Moons.
Power: To open the reliquary under moonlight is to call down a celestial garden that grants healing beyond mortal ken.
Danger: The petals dissolve into ash if exposed under a dark sky, killing all who behold them.
Nature: The portable remnant of the Vault of Eternal Bread — a bronze oven small enough to carry, yet always hot.
Power: Bakes bread without ingredients, sustaining any who eat from it.
Danger: Those who consume its bread for too long forget hunger — and then starve to death without realizing.
Nature: A shard of crystal from the City of Shards, perfectly preserved, larger than a man.
Power: When struck, it resonates with harmonies that heal shattered bones and mend cracked walls.
Danger: Too long in its presence warps the listener’s mind into glass-like thought, fragile and sharp.
Nature: A massive ship’s anchor said to be the last remnant of the Crimson Harbor.
Power: To cast it upon barren soil is to call forth seas, flooding the land anew.
Danger: Uncontrolled, the waters drown entire kingdoms, leaving behind only salt and ruin.
Nature: A slimy crown dredged from swamps, said to belong to the last priest of the Spire of Broken Prayers.
Power: When worn, it allows the bearer to speak with gods long thought deaf.
Danger: The gods that answer are rarely merciful — and often long dead.
Nature: A chair of black basalt and ruby, carried whole from the Ashen Palace of Veyth before its fall.
Power: Whoever sits upon it commands fire, magma, and smoke.
Danger: The throne fuses to its wielder; eventually, they burn from within, becoming a hollow of ash.
Nature: A golden diadem locked within the Tomb of the Sunken King.
Power: Said to grant dominion over all who should have ruled but did not — every usurped heir, lost dynasty, or forgotten claimant.
Danger: The crown binds its wearer to the drowned dead, whose voices speak constantly, demanding vengeance.
Nature: One wagon from the Caravan of Mirrors, said to have escaped its vanishing. Its surface reflects not what is, but what could have been.
Power: Can show entire armies what their triumph looks like, inspiring zealotry beyond reason.
Danger: Armies that fight for visions often forget to eat, drink, or even breathe.
Nature: A glowing coal said to be the last ember of the Temple of the First Dawn.
Power: Restores light to any darkness, banishes shadow-beasts, and can ignite new suns in miniature.
Danger: Its fire burns both shadow and flesh indiscriminately. Those who carry it often ignite themselves without warning.
Nature: A relic from the Theatre of Whispering Masks, carved from bone and silver.
Power: Forces its wearer to reveal truths they have hidden, even from themselves.
Danger: Once worn, the mask refuses to come off — peeling away flesh to show deeper truths.
Nature: A pouch said to contain the final handful of gold dust from the River of Forgetting Gold.
Power: A single coin spent erases the spender’s greatest sorrow.
Danger: Too many coins erase too much — the spender forgets who they are entirely.
Nature: A titanic fang pried from the skull of the Hollow Behemoth, one of Evil Land’s most dangerous creatures.
Power: Wielded as a weapon, it cuts through stone and iron as though they were water.
Danger: The fang still drips venomous ichor, and its wielder is slowly consumed from within by the beast’s hunger.
Nature: A massive book bound in gray skin, held once by a megacorporation’s high accountant.
Power: Every name written within it owes the bearer service — and even the dead repay their debts.
Danger: The book demands new names constantly, draining the writer of years with each stroke of ink.
Nature: Not an object but a myth. Said to be the collective memory of Evil Land before it fell into ruin.
Power: Whoever uncovers it will remind all tribes, kingdoms, and survivors of what they once were together.
Danger: Such a memory might unite Evil Land — or break it entirely, as each faction fights over whose truth is remembered.
The Last Treasures are more than riches. They are burdens and bargains, mirrors of the world’s brokenness. Some promise bread, others flame, still others memories or truths that no one should bear. But all share one truth: they are sought with unending hunger.
Factions build entire strategies around their rumored locations. Tribes tell stories of them as if to remember hope itself. Creatures are drawn to them as if instinctively guarding what mankind has lost. To find one is to touch history’s last living thread — and to risk being tangled in it forever.