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  1. Evil Land
  2. Lore

The Minor Factions of Evil Land

Minor Factions of Evil Land


Lavos

  • Leader: None in the mortal sense; Lavos is an ancient parasite, a planetary wound given hunger.

  • Goals: Consume, gestate, and corrupt. Its only aim is to harvest the energies of Evil Land for its progeny.

  • Tactics: Burrows deep beneath the wasteland, releasing spawn to spread corruption. Its influence warps weather, flesh, and magic into unpredictable disasters.

  • Politics: Lavos cares nothing for diplomacy; factions who worship it—cults of the “Falling Star”—try to infiltrate Guilds and tribes.

  • Misc: Rumors suggest Lavos was wounded by the Annunaki, and its slow, agonizing recovery spills constant waves of mutation.


Galbadia (Final Fantasy VIII)

  • Leader: President Vinzer Deling, a calculating autocrat with a taste for propaganda and spectacle.

  • Goals: Expand Galbadia’s control over resource-rich ruins, assert dominance as a modern power amidst medieval and post-apocalyptic rivals.

  • Tactics: Prefers large standing armies, heavy use of tanks, firearms, and paratroopers. Psychological warfare is waged through radio broadcasts and staged parades.

  • Politics: Constantly negotiating alliances with the Guild of Merchants and Guild of Fighters, while hostile to the Qin Dynasty (whom they see as “anachronistic tyrants”).

  • Misc: Galbadian propaganda depicts themselves as “restorers of civilization,” though most locals only see them as another empire with boots and rifles.


The Borg (Star Trek)

  • Leader: The Borg Queen, a fragmented consciousness whose will guides the Collective.

  • Goals: Assimilate all living beings and technologies into the Collective hive-mind, creating a perfect and eternal unity.

  • Tactics: Relentless assimilation strikes. They favor drones, biomechanical horrors, and adaptation to enemy tactics. They are most dangerous when allowed time to analyze opponents.

  • Politics: Almost none. The Borg do not negotiate or compromise, though some factions exploit scavenged Borg wreckage.

  • Misc: In Evil Land, the Borg are seen as “the Ghost Hive,” rumored to have descended from Annunaki remnants. Some survivors whisper that assimilation is kinder than living free.


The Soviet Union

  • Leader: Premier Sergei Vasilievich Korovin (fictional stand-in for late-era Soviet leaders), grim and pragmatic.

  • Goals: Spread collectivist ideology across Evil Land, unifying the fractured peoples under one red banner.

  • Tactics: Mass infantry waves, armored divisions, artillery bombardments. Political commissars maintain ideological purity.

  • Politics: Hostile to the Qin Dynasty (competition of empires), deeply opposed to the Guild of Merchants, but surprisingly supportive of the Guild of Commoners.

  • Misc: Their propaganda promises bread and solidarity, but whispers abound that corruption has reached even their Politburo, twisting the dream of equality into tyranny.


The Gestahlian Empire (Final Fantasy VI)

  • Leader: Emperor Gestahl, a cunning manipulator obsessed with unlocking the secrets of magicite.

  • Goals: Harness corrupted magic and ancient relics to fuel a war machine, becoming the supreme power of Evil Land.

  • Tactics: Combination of disciplined troops, Magitek armor, and enslaved sorcerers. Gestahl encourages technological advancement fused with dangerous magic.

  • Politics: Rivalrous with the Sorcerer-Kings (whom they deem “primitive tyrants”) and secretly bargaining with the Borg for tech.

  • Misc: Their pursuit of magicite often leaves blasted, lifeless regions in their wake, feeding rumors that they will one day shatter Evil Land itself.


Imperial Germany (World War I Era)

  • Leader: Kaiser Wilhelm IV (a continuation in Evil Land’s fractured history), a proud monarch bound by tradition and national destiny.

  • Goals: Expansion of territory, industrial supremacy, and military prestige. They seek to impose a rigid order upon Evil Land.

  • Tactics: Trench warfare, stormtrooper tactics, chemical weaponry, and heavily armored WWI tanks (which are disturbingly common in Evil Land ruins).

  • Politics: Compete fiercely with the Dominion of Canada, rival Qin Dynasty power, and skirmish often with Galbadia. They see the Knightly Order as relics but grudgingly respect their valor.

  • Misc: Their generals often dig vast trench-lines across Evil Land’s plains, which become long scars where corruption festers and scavengers thrive.


The Tomb of Horrors

  • Leader: Acererak the Eternal, a demilich whose cruelty is matched only by his hunger for souls.

  • Goals: Trap, torment, and harvest the life-force of any who dare enter his shifting labyrinth. His endgame is the creation of a soul-fueled empire of undeath.

  • Tactics: Pure defense and psychological warfare. The Tomb lures the ambitious, swallows them with traps, and returns their husks as guardians.

  • Politics: Neutral to most factions, though cults across Evil Land worship Acererak as a god of inevitable doom. The Sorcerer-Kings view him with terror rather than rivalry.

  • Misc: The Tomb itself sometimes appears and disappears across the wastes, as if it is a wound on reality itself. Knights whisper that Evil Land’s corruption answers to it.


The Iron Dominion

  • Leader: Overlord Kharvos Ironhand, a masked dictator claiming divine mandate to forge all of Evil Land under one steel-clad rule.

  • Goals: Totalitarian control of every guild, tribe, and empire. Their vision is absolute obedience and mechanized order.

  • Tactics: Black-armored legions, propaganda etched on banners and radio broadcasts, secret police who break resistance from within. They use slave-labor to feed their war foundries.

  • Politics: Opportunistic—sometimes allying with Qin or Imperial Germany, sometimes clashing with both. They despise the Knightly Order, branding them anarchists.

  • Misc: Their black citadel, the Citadel of Iron Chains, is said to be a fusion of fortress, prison, and factory, where the screams of laborers power the engines of war.


⚔️ Together, these factions add layers of danger and ideology to Evil Land: from cosmic parasites like Lavos to ideological juggernauts like the Soviets, to labyrinthine terrors like the Tomb of Horrors. They overlap, clash, and sometimes exploit one another, but all contribute to the cacophony of power struggles gnawing at the world.