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  1. Evil Land
  2. Lore

The Savagery of Evil

The Savagery of Evil is not a faction in the traditional sense. It lacks a singular leader, a political agenda, or a hierarchy of command. It is the very soul of Evil Land made manifest; a primal, malignant force that operates with the cold, unthinking logic of a virus. It does not seek to conquer or rule, but to unmake, to reduce all vibrant, living matter to the inert, corrupted dust from which it draws its legions.


Overall Tactics: The Weaponization of Decay

The Savagery of Evil does not fight wars; it conducts a relentless, systemic campaign of annihilation. Its tactics are insidious and patient, designed for absolute attrition rather than decisive victory.

  • The Miasma of Attrition: The Savagery's primary weapon is the very environment of Evil Land. It uses the land's inherent despair and corruption as a force multiplier. Its undead legions do not march on a single front. Instead, they appear everywhere at once, a constant, creeping tide. Lone patrols of skeletal foxes will chase a Scavenger on the periphery, while a mob of undead ogres besieges an Imperial outpost's outer wall. The goal is to force every faction to expend resources and manpower constantly, without a single, clean victory.

  • Weaponized Resurrection: The most terrifying aspect of their strategy is their ability to corrupt and reanimate the fallen. A soldier killed by a Sorcerer-King's beast will rise as a new soldier for the Savagery moments later, their flesh-stripped form now part of the malevolent hive mind. An Imperial Stormtrooper's body becomes a mockery, its bones now powered by an evil will. This process turns every skirmish into a breeding ground for a larger army, with the Savagery's numbers growing exponentially with every kill.

  • Ecological Warfare: Unlike the other factions, which seek to exploit or survive the land, the Savagery is the land. Twisted, undead plants with thorny, bone-like leaves will entangle Zeon's mobile suits, their roots lashing out to disable a fusion core. The malevolent rain carries a curse that not only inflicts maladies but also enhances the reanimating properties of the ground. Beak dogs, harpies, and other cursed wildlife are not just creatures, but living extensions of the Savagery's will, acting as scouts and hunters.

  • Mental Assault: The Savagery's presence is a constant, psychic assault. The despair in the air, the whispers of the wind, and the groans of the reanimated dead work to corrode the sanity of its enemies. Imperial soldiers lose cohesion, Zeon pilots grow paranoid, and even Irenicus's thralls find themselves questioning their master’s sanity when faced with an enemy that cannot be reasoned with or dominated.


Secrets: The Primordial Curse

The Savagery of Evil is not a new entity that arrived on Evil Land; it is the original curse that made the land what it is. Its secrets are less about hidden knowledge and more about its fundamental nature.

  • The First Fall: The Savagery is a dormant consciousness, a fragment of a primordial, unmade god that was banished or destroyed in the earliest moments of this world's creation. Its defeat did not kill it, but scattered its essence across the land. This is the original blight—the true source of the "Evil Land" curse. The apocalyptic event that befell this world was likely a symptom of the curse awakening, not its cause.

  • The Ritual of Unmaking: The Savagery of Evil’s ultimate goal is a terrifying ritual of unmaking. It is not just about killing, but about reversing creation. It seeks to consume the life energy of every living thing, not for power, but to funnel it back into a singular point, like a black hole swallowing light. This will allow it to complete its own re-formation, not as a living god, but as an anti-god of pure entropy and un-creation. The constant, malevolent storms and the reanimating earth are but a prelude to this final act.

  • The Core of Corruption: Deep within the most desolate, cursed part of the desert, where no living thing has ever stood, lies the heart of the Savagery. It is not a being or a monument, but a nexus of pure, raw evil—a wound in reality. It is from this nexus that the psychic will radiates and the malevolent rain originates.


Nebulous Leadership: The Whispering Will and Its Heralds

The Savagery of Evil has no singular leader because it operates as a unified, telepathic collective. The entire "faction" is a single organism with a single purpose.

  • The Whispering Will: This is the collective consciousness of the Savagery. It is an unseen force, a shared malice that guides every reanimated beast, every corrupted plant, and every skeletal footstep. It does not issue orders; it infuses its legions with a single, clear, overwhelming desire: to kill, to unmake, to return to the void.

  • The Heralds of Decay: While there are no leaders, there are powerful conduits for the will. These are monstrous, unique creations born from a place of intense despair or suffering.

    • The Blighted Mammoth: A hulking, skeletal mammoth whose bones are so old they have become fused with the ground. It is slow but unstoppable, and wherever it walks, the ground turns to a cursed, reanimating dust.

    • The Carrion Harpy-King: A winged beast with a human skull for a head and a crown of rusted metal. It is the tactical mind of the Savagery, directing its undead harpy flocks and other airborne horrors to ambush travelers and harass fortified positions.

    • The Twisted Treant: A walking, skeletal tree whose roots are a tangled mess of human bones. It is the closest thing to a "strategist," using its psychic connection to the corrupted flora to entangle and ensnare entire legions of enemies.

These Heralds are not independent beings. They are more like the specialized limbs of a single organism, each carrying out a unique function for the same goal.


Motivation: The Purity of Nothingness

The Savagery of Evil does not hate life out of a desire for power, but out of a deep, primordial philosophical opposition.

  • Life as a Blight: In its "eyes," life is a mistake, a chaotic, messy imperfection. The struggle, the emotions, the ambition, the very act of existing and breeding is a chaotic, pointless mess that offends its core nature.

  • The Embrace of Stillness: Its ultimate goal is to return the world to a state of perfect, still equilibrium. It wants a world of silence, where there is no sound but the whispering wind through empty bones, and no movement but the dust settling on a barren plain. It wants to replace all life with the beautiful, ordered stillness of un-creation.

The Savagery of Evil is a terrifying threat to all the other factions because it cannot be defeated by conventional means. The Empire’s superior technology is corroded, Zeon’s mobile suits are ensnared, Irenicus’s magic is a new food source, and the Sorcerer-Kings’ power only feeds its ultimate goal of planetary corruption. It is a foe that must not only be fought but conceptually understood—a battle against the very idea of existence itself.