Hubris & Horrors world illustration - Science Fiction theme
Science Fiction

Hubris & Horrors

t
tristmegistus

CyberSocial ideals of a unified humanity reach the stars, but the stars are less than impressed.

Played7 times
Cloned0 times
Created
181 days ago
Last Updated
65 days ago
VisibilityPublic
Aurora
CR 5Medium Elemental
Aurora
HP Range50 - 70 (Avg: 60)
AC15
XP1800

Description

The Aurora is a mesmerizing entity, a roiling cloud of shifting, neon light that resembles a liquid aurora borealis. It floats through the vacuum of space with an ethereal grace, siphoning energy from electronic devices and machinery in its vicinity. Those who remain too close for too long find themselves entranced by an irresistible melody, a personal 'music' that drains their humanity and compels them to meld with this vibrant, luminous symphony, becoming part of its eternal flow.

Details
SizeMedium
TypeElemental
CR5
XP1800
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class15
HP Range50 - 70 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Melodic Influence

Each creature within 60 feet of the Aurora must succeed on a DC 15 Wisdom saving throw or become charmed for 1 minute, hearing their own personal music. While charmed, they are incapacitated and take 3d6 psychic damage at the start of their turns.

Siphon Energy

The Aurora can choose an electronic device or creature within 30 feet and siphon energy, dealing 3d8 lightning damage and restoring 1d10 hit points to itself.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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