Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
VisibilityPublic
Wasteland Scum
CR 0.125Medium Humanoid
Wasteland Scum
HP Range5 - 12 (Avg: 9)
AC12
XP25

Description

Wasteland Scum are the desperate remnants of society, driven to violence by hunger and addiction. They form small, chaotic groups, relying on ambush tactics and overwhelming numbers to survive in the harsh wasteland.

Details
SizeMedium
TypeHumanoid
CR0.125
XP25
LanguagesCommon
Defenses
Armor Class12
HP Range5 - 12 (Avg: 9)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Attack

The Wasteland Scum can make a surprise attack if they are hidden and the target is unaware. They gain advantage on their attack rolls during the first round of combat.

Crude Weapon Strike

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Throw Rock

Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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