Post-Apocalyptic
The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.
Author's Note: Start in Mender's Nook.
Played | 21 times |
Cloned | 2 times |
Created | 16 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range5 - 12 (Avg: 9)
AC12
XP25
Description
Wasteland Scum are the desperate remnants of society, driven to violence by hunger and addiction. They form small, chaotic groups, relying on ambush tactics and overwhelming numbers to survive in the harsh wasteland.
Details
Size | Medium |
Type | Humanoid |
CR | 0.125 |
XP | 25 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 5 - 12 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambush Attack
The Wasteland Scum can make a surprise attack if they are hidden and the target is unaware. They gain advantage on their attack rolls during the first round of combat.
Crude Weapon Strike
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Throw Rock
Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.