A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 46 times |
Cloned | 4 times |
Created | 38 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Size | 0 |
Type | Farm |
Coordinates | (1368, 1666) to (1384, 1682) |
Horror Farm is a clandestine agricultural facility buried beneath a desolate wasteland, originally intended to test genetically modified crops for post-apocalyptic survival. The site has devolved into a nightmare, overrun by mutated plants, aggressive insects, and deranged human survivors warped by failed experiments. Automated systems and traps line the tunnels, remnants of a doomed project to control food production. The farm’s connection to the GECK (Garden of Eden Creation Kit) mythos ties it to broader narratives of ecological restoration and manipulation. Its labyrinthine layout forces explorers to confront both biological horrors and the ethical remnants of pre-war ambition. The location critiques themes of scientific hubris and the fragility of human control in a collapsed world.