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  1. Fallout : New Vegas FNV
  2. Lore

Goodsprings Overview

Goodsprings is a location in the Mojave Wasteland in Fallout: New Vegas.

A fixture of the Mojave landscape almost as old, if not older than many of its residents, the NCR-backed independent mining town enjoys its quiet, quaint living, largely separated from the struggles and politics of the greater wasteland, though by 2281, recent events causing a shrinkage of trade along Interstate 15 have led to growing upsets in the calm frontier lifestyle enjoyed there.[Non-game 1]

Background

So named after the Goodsprings source, where the town gets its drinking water,[1] following the Great War, it was most recently settled utilizing a monetary grant from the New California Republicto develop a low-risk mining operation near a clean water source. The locals prefer Goodsprings as a "quiet town," though that doesn't mean they do not expect trouble to come around every now and then.

Sometime around 2281, the NCRCF prison breakallowing violent convicts to escape the nearby NCR Correctional Facility, coupled with a deathclaw infestation at the Quarry Junctionshutting down travel along Interstate 15, has reduced trade in the small town.[2][3] The convicts in particular, reorganizing as the Powder Gangers, have steadily encroached on the settlement, particularly a group led by Joe Cobb looking for Ringo, a trader with Crimson Caravan that escaped their assault on his caravan and fled into Goodsprings, taking shelter in an abandoned gas station at the edge of town.

On the night of October 11 of that year, the leader of the Chairmen from New Vegas, Benny and a group of Great Khans mercenaries ambushed a courier traveling near Goodsprings, bringing them to the Goodsprings Cemetery where Benny took the platinum chip they were carrying before shooting them in the head and leaving them to be buried in a shallow grave. Unbeknownst to Benny, a Securitron controlled by Mr. House observed the ambush and after the attackers left, dug up the not-quite-dead courier and brought them into town to be nursed back to health by Doc Mitchell.

Layout

Situated north of Primm and west of Sloan, the small town is built around Nevada State Route 160, westbound from I-15, converging with Nevada State Route 161 in front of Doc Mitchell's house. The Prospector Saloon and Goodsprings General Store, with a Mojave Express dropbox located outside, are situated at the northeast end of town. Several settlers live in the town's houses, farming and raising bighorners.

An abandoned schoolhouse can be found among the ruins south of the general store. Uphill, there's a gas station with a bed and safe storage.

An invisible border encircles Goodsprings, the cemetery, and Goodsprings Source. Crossing it for the first time triggers a dialogue screen that allows for confirmation of the Courier's appearance, SPECIAL statistics, traits, and skills.

Buildings

  • Doc Mitchell's house

  • Goodsprings gas station

  • Goodsprings General Store

  • Goodsprings home

  • Goodsprings schoolhouse

  • Prospector Saloon

  • Victor's shack

Inhabitants

  • Chet

  • Doc Mitchell

  • Easy Pete

  • Powder Gangers1

  • Joe Cobb1

  • Sunny Smiles and Cheyenne

  • Trudy

  • Victor

  • Ringo1

  • Four Goodsprings settlers

1During the quest Ghost Town Gunfight or Run Goodsprings Run