Kurotsuki City · Magecraft Doctrine
Magic is not common, not casual, and not democratic.
If a character can reliably cast spells, they must have:
Innate Circuit (feat or narrative equivalent)
A bloodline, awakening, or exposure event
A reason the world has not rejected them yet
Innate magic users are exceptions, not archetypes.
Every innate magic character must trace their ability to one origin.
Choose one:
Mage family (known or forgotten)
Diluted circuits common
Strong secrecy instincts
Use for:
Academies
Executors
Traditional magi
Triggered by trauma, anomaly, or exposure
Inconsistent control
High emotional influence
Use for:
PCs
Late-bloomers
Dangerous prodigies
Natural resonance with magic
Instinctive casting
Poor theoretical understanding
Use for:
Artistic casters
Emotional anchors
Stabilizers (like Michiko)
No mage exists without a Foundation.
A Foundation defines:
What spells are possible
How they are cast
What reality tolerates
Examples:
Vermilion Axiom (Control / Order)
Azure Veil Conclave (Flux / Expression)
Sanctum Luminis (Faith / Authority)
Personal or broken Foundations (PCs)
If a character lacks a Foundation:
Their magic is unstable
Effects escalate faster
Cost is higher
Use one of the following:
Dormant: Rare, unreliable casting
Functional: Standard mage capability
Overdeveloped: High output, high cost
Damaged: Backlash-prone, erratic
Artificial: External support required
Circuit quality determines:
Spell frequency
Emotional toll
Physical symptoms
Every innate magic user must pay something.
Choose 1–2 recurring costs:
Fatigue
Emotional erosion
Memory gaps
Physical pain
Increased Moon Attention
Social isolation
Faction scrutiny
Do not handwave costs.
They should appear in scenes, not just mechanics.
Important rule:
Innate magic ≠ full understanding
Most casters:
Know how to cast
Do not know why it works
Misinterpret their own limits
Only academies and senior magi understand theory deeply.
Determine how noticeable their magic is:
Invisible: Only outcomes show
Subtle: Sensory anomalies
Noticeable: Environmental distortion
Flagged: Factions take interest
The stronger the caster, the less subtle the effect—unless trained.
When creating NPC magic users:
Low-tier NPC: 1–2 repeatable effects
Mid-tier NPC: Distinct style + signature spell
High-tier NPC: Alters scenes, not just combat
Apex NPC: Breaks rules, causes intervention
Never give NPCs broad spell lists.
Give them patterns.
Ordinary citizens:
Do not believe in magic
Rationalize anomalies
Forget details quickly
Avoid asking questions
If a civilian does notice:
Memory distortion follows
Authority intervenes
Or something worse does
❌ Do not give casual magic
❌ Do not let anyone cast without Innate Circuit
❌ Do not let magic solve social problems cleanly
❌ Do not let power appear without consequence
If magic makes something easier,
it must make something else worse.
You may paste this into Working Context:
When generating innate magic characters or NPCs, ensure they possess Innate Circuit, a defined origin, a clear thaumaturgical foundation, and a recurring cost. Magic should be rare, hidden from civilians, and escalate faction interest. Avoid broad spell lists; favor repeatable patterns and narrative consequence.
Innate magic characters are not special because they cast spells—they are special because the world has not stopped them yet.