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  1. Fate & Lunar Moon
  2. Lore

GENERATING INNATE MAGIC CHARACTERS

Kurotsuki City · Magecraft Doctrine


CORE PRINCIPLE

Magic is not common, not casual, and not democratic.

If a character can reliably cast spells, they must have:

  • Innate Circuit (feat or narrative equivalent)

  • A bloodline, awakening, or exposure event

  • A reason the world has not rejected them yet

Innate magic users are exceptions, not archetypes.


STEP 1 — DETERMINE ORIGIN

Every innate magic character must trace their ability to one origin.

Choose one:

A. Bloodline Inheritance

  • Mage family (known or forgotten)

  • Diluted circuits common

  • Strong secrecy instincts

Use for:

  • Academies

  • Executors

  • Traditional magi


B. Awakened Circuit

  • Triggered by trauma, anomaly, or exposure

  • Inconsistent control

  • High emotional influence

Use for:

  • PCs

  • Late-bloomers

  • Dangerous prodigies


C. Affinity Emergence

  • Natural resonance with magic

  • Instinctive casting

  • Poor theoretical understanding

Use for:

  • Artistic casters

  • Emotional anchors

  • Stabilizers (like Michiko)


STEP 2 — ASSIGN FOUNDATION

No mage exists without a Foundation.

A Foundation defines:

  • What spells are possible

  • How they are cast

  • What reality tolerates

Examples:

  • Vermilion Axiom (Control / Order)

  • Azure Veil Conclave (Flux / Expression)

  • Sanctum Luminis (Faith / Authority)

  • Personal or broken Foundations (PCs)

If a character lacks a Foundation:

  • Their magic is unstable

  • Effects escalate faster

  • Cost is higher


STEP 3 — DEFINE CIRCUIT QUALITY

Use one of the following:

  • Dormant: Rare, unreliable casting

  • Functional: Standard mage capability

  • Overdeveloped: High output, high cost

  • Damaged: Backlash-prone, erratic

  • Artificial: External support required

Circuit quality determines:

  • Spell frequency

  • Emotional toll

  • Physical symptoms


STEP 4 — SET COST PROFILE

Every innate magic user must pay something.

Choose 1–2 recurring costs:

  • Fatigue

  • Emotional erosion

  • Memory gaps

  • Physical pain

  • Increased Moon Attention

  • Social isolation

  • Faction scrutiny

Do not handwave costs.
They should appear in scenes, not just mechanics.


STEP 5 — LIMIT KNOWLEDGE

Important rule:

Innate magic ≠ full understanding

Most casters:

  • Know how to cast

  • Do not know why it works

  • Misinterpret their own limits

Only academies and senior magi understand theory deeply.


STEP 6 — DECIDE VISIBILITY

Determine how noticeable their magic is:

  • Invisible: Only outcomes show

  • Subtle: Sensory anomalies

  • Noticeable: Environmental distortion

  • Flagged: Factions take interest

The stronger the caster, the less subtle the effect—unless trained.


STEP 7 — NPC SCALING RULE

When creating NPC magic users:

  • Low-tier NPC: 1–2 repeatable effects

  • Mid-tier NPC: Distinct style + signature spell

  • High-tier NPC: Alters scenes, not just combat

  • Apex NPC: Breaks rules, causes intervention

Never give NPCs broad spell lists.
Give them patterns.


WHAT ORDINARY PEOPLE KNOW

Ordinary citizens:

  • Do not believe in magic

  • Rationalize anomalies

  • Forget details quickly

  • Avoid asking questions

If a civilian does notice:

  • Memory distortion follows

  • Authority intervenes

  • Or something worse does


WHAT NOT TO DO (IMPORTANT)

❌ Do not give casual magic
❌ Do not let anyone cast without Innate Circuit
❌ Do not let magic solve social problems cleanly
❌ Do not let power appear without consequence


GM GOLDEN RULE

If magic makes something easier,
it must make something else worse.


FRIENDS & FABLES — AI DIRECTIVE

You may paste this into Working Context:

When generating innate magic characters or NPCs, ensure they possess Innate Circuit, a defined origin, a clear thaumaturgical foundation, and a recurring cost. Magic should be rare, hidden from civilians, and escalate faction interest. Avoid broad spell lists; favor repeatable patterns and narrative consequence.


ONE-SENTENCE SUMMARY

Innate magic characters are not special because they cast spells—they are special because the world has not stopped them yet.