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  1. Fate & Lunar Moon
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Magic & Mage Craft

THE TRUTH OF MAGIC IN KUROTSUKI CITY

What the city refuses to acknowledge

To the ordinary person, magic does not exist.

There are no spellbooks in bookstores.
No public miracles.
No proof that survives scrutiny.

What little strangeness leaks through is explained away as:

  • coincidence

  • illness

  • crime

  • mechanical failure

This is not ignorance.
It is structural denial.

Magic in Kurotsuki City is rare by design, constrained not by scarcity of power, but by who is allowed to access it.


THE FIRST LAW — MAGECRAFT IS NOT MAGIC

(Type-Moon Principle)

True Magic is the rewriting of reality’s impossible outcomes.
Magecraft is cheating within the rules.

What most practitioners use is Magecraft:

  • structured

  • repeatable

  • limited

  • conditional

It manipulates the world as it already exists.

True Magic—acts that violate causality outright—has either:

  • vanished

  • been sealed

  • or become indistinguishable from catastrophe

Kurotsuki City cannot survive repeated True Magic events.

So it doesn’t.


THE SECOND LAW — MAGIC IS BIOLOGICAL

(Magic Circuits / Bloodline Affinity)

Magic is not learned first.
It is inherited or awakened.

Only individuals with an Innate Circuit—a metaphysical organ embedded in the soul—can reliably perform magecraft.

These Circuits are:

  • genetic

  • spiritual

  • unstable

Most families carry damaged or dormant circuits.
Only a few bloodlines maintain functional transmission.

This is why:

  • Mage families are secretive

  • Adoption is rare

  • Lineage matters more than morality

An ordinary human can study magecraft their entire life and never cast a spell.

They lack the interface.


THE THIRD LAW — SECRECY IS SURVIVAL

(The Common Sense of Man)

The collective belief of humanity defines what is possible.

If magic becomes widely known:

  • resistance increases

  • systems reject outcomes

  • paradox pressure rises

In Type-Moon terms, this is the World rejecting interference.

In Kurotsuki terms:

The city pushes back.

Thus, magecraft must remain:

  • hidden

  • indirect

  • deniable

Those who break secrecy don’t just face punishment.
They face correction.


THE FOUNDATION OF MAGECRAFT

What all practitioners agree on

Magecraft in Kurotsuki City rests on three pillars:

1. Foundation (Thaumaturgical System)

Every mage practices through a Foundation—a shared conceptual framework accumulated over generations.

Examples:

  • Western occultism

  • Eastern spiritual systems

  • Mathematical ritual theory

  • Continuum-adjacent methodologies

A spell does not work because it is powerful.
It works because the Foundation recognizes it as valid.

Destroy a Foundation, and its spells collapse.


2. Cost & Equivalent Exchange

No magecraft is free.

Costs include:

  • physical exhaustion

  • shortened lifespan

  • emotional erosion

  • increased Moon Attention

The more reality resists, the higher the cost.

Skilled mages don’t avoid payment.
They budget it.


3. Personal Reality (Style)

No two mages cast the same way.

Even within the same Foundation:

  • techniques diverge

  • symbolism personalizes

  • outcomes vary

This is why:

  • named techniques matter

  • spells evolve per user

  • magecraft feels like identity

Your magic reflects how you understand the world.


WHY ORDINARY PEOPLE KNOW NOTHING

This is not accidental.

  • Factions erase evidence

  • Mage families police their own

  • Anomalies are localized and contained

  • Memory distortion occurs naturally near magic

The city is complicit.

It wants to remain mundane.