What the city refuses to acknowledge
To the ordinary person, magic does not exist.
There are no spellbooks in bookstores.
No public miracles.
No proof that survives scrutiny.
What little strangeness leaks through is explained away as:
coincidence
illness
crime
mechanical failure
This is not ignorance.
It is structural denial.
Magic in Kurotsuki City is rare by design, constrained not by scarcity of power, but by who is allowed to access it.
(Type-Moon Principle)
True Magic is the rewriting of reality’s impossible outcomes.
Magecraft is cheating within the rules.
What most practitioners use is Magecraft:
structured
repeatable
limited
conditional
It manipulates the world as it already exists.
True Magic—acts that violate causality outright—has either:
vanished
been sealed
or become indistinguishable from catastrophe
Kurotsuki City cannot survive repeated True Magic events.
So it doesn’t.
(Magic Circuits / Bloodline Affinity)
Magic is not learned first.
It is inherited or awakened.
Only individuals with an Innate Circuit—a metaphysical organ embedded in the soul—can reliably perform magecraft.
These Circuits are:
genetic
spiritual
unstable
Most families carry damaged or dormant circuits.
Only a few bloodlines maintain functional transmission.
This is why:
Mage families are secretive
Adoption is rare
Lineage matters more than morality
An ordinary human can study magecraft their entire life and never cast a spell.
They lack the interface.
(The Common Sense of Man)
The collective belief of humanity defines what is possible.
If magic becomes widely known:
resistance increases
systems reject outcomes
paradox pressure rises
In Type-Moon terms, this is the World rejecting interference.
In Kurotsuki terms:
The city pushes back.
Thus, magecraft must remain:
hidden
indirect
deniable
Those who break secrecy don’t just face punishment.
They face correction.
What all practitioners agree on
Magecraft in Kurotsuki City rests on three pillars:
Every mage practices through a Foundation—a shared conceptual framework accumulated over generations.
Examples:
Western occultism
Eastern spiritual systems
Mathematical ritual theory
Continuum-adjacent methodologies
A spell does not work because it is powerful.
It works because the Foundation recognizes it as valid.
Destroy a Foundation, and its spells collapse.
No magecraft is free.
Costs include:
physical exhaustion
shortened lifespan
emotional erosion
increased Moon Attention
The more reality resists, the higher the cost.
Skilled mages don’t avoid payment.
They budget it.
No two mages cast the same way.
Even within the same Foundation:
techniques diverge
symbolism personalizes
outcomes vary
This is why:
named techniques matter
spells evolve per user
magecraft feels like identity
Your magic reflects how you understand the world.
This is not accidental.
Factions erase evidence
Mage families police their own
Anomalies are localized and contained
Memory distortion occurs naturally near magic
The city is complicit.
It wants to remain mundane.