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RANDOM INNATE MAGE NPC TABLES

Kurotsuki City · GM Reference


TABLE 1 — ORIGIN OF THE CIRCUIT (d6)

d6Origin1Old Bloodline — A mage family that has survived by hiding2Diluted Lineage — Magic resurfaced after generations3Awakened by Trauma — Circuit activated during crisis4Exposure Event — Proximity to anomaly changed them5Artificial Awakening — Experimental or forbidden method6Unknown Origin — Even the mage doesn’t know why it works


TABLE 2 — CIRCUIT CONDITION (d6)

d6Circuit Quality1Dormant (rare activation, unreliable)2Functional (stable but limited)3Overdeveloped (high output, high cost)4Damaged (backlash-prone)5Asymmetric (strong in one domain only)6Fractured (multiple weak pathways)


TABLE 3 — FOUNDATION ALIGNMENT (d8)

d8Thaumaturgical Foundation1Vermilion Axiom (Order / Fixation)2Azure Veil Conclave (Flux / Expression)3Sanctum Luminis (Faith / Authority)4Personal Micro-Foundation5Broken Academy Line6Pre-Human Adjacent System7Regional Folk Magecraft8Improvised / Incomplete Theory


TABLE 4 — ELEMENTAL AFFINITY (d10)

d10Affinity1Earth2Wind3Fire4Water5Light6Shadow7Metal8Psychic9Blood10Null / Anti-Alignment


TABLE 5 — CASTING STYLE (d6)

d6Style1Formal incantation2Silent internalization3Gesture-based4Emotion-triggered5Martial integration6Environmental manipulation


TABLE 6 — SPELL PATTERN (IMPORTANT) (d6)

NPCs should not have spell lists.
They have patterns.

d6Pattern1One reliable cantrip used constantly2One spell + one variation3Defensive reaction technique4Single offensive burst5Area denial / control6Support / stabilization effect


TABLE 7 — VISIBLE COST (d8)

d8Cost Manifestation1Nosebleeds2Tremors3Emotional flattening4Memory gaps5Chronic fatigue6Sensory distortion7Social withdrawal8Escalating Moon Attention


TABLE 8 — HOW THE CITY REACTS (d6)

d6Consequence1N.O.C.T.U.R.N.E. surveillance2Academy interest3Sanctum scrutiny4Apostolic attention5Continuum bleed6Civilian incident cover-up


TABLE 9 — NPC ROLE (d8)

d8Role1Student / Apprentice2Rogue practitioner3Field asset4Research mage5Failed prodigy6Informant7Enforcer8Walking liability


TABLE 10 — PERSONAL FLAW (d10)

d10Flaw1Overconfidence2Fear of exposure3Obsessive secrecy4Guilt over past casting5Dependency on magic6Physical fragility7Emotional volatility8Loyalty conflict9Avoidance10Fatalistic worldview


QUICK NPC GENERATION (30 SECONDS)

Roll:

  • Origin

  • Circuit Condition

  • Foundation

  • Element

  • Spell Pattern

  • Cost

Then decide:

  • One signature move

  • One visible consequence

  • One faction that cares

That’s it.


EXAMPLE NPC (GENERATED)

  • Origin: Awakened by Trauma

  • Circuit: Damaged

  • Foundation: Azure Veil

  • Affinity: Wind

  • Pattern: Defensive reaction

  • Cost: Tremors

Result:
A former commuter who reflexively displaces air to avoid danger—hands shake constantly afterward. N.O.C.T.U.R.N.E. is watching.


GM REMINDER

If an NPC’s magic could be solved with a spell list,
they are not an innate mage.

They are a problem the city hasn’t corrected yet.