Kurotsuki City · Grail System Observations
A Servant does not arrive as they were.
A Servant arrives as the Master understands them.
The summoning ritual does not retrieve a fixed entity.
It constructs a manifestation filtered through the Master’s psyche, intent, and moral gravity.
Thus, Servants are not independent moral actors.
They are reflections given form.
When a Master summons a Servant, the following are imprinted:
Core values
Emotional posture
Worldview
Goals (conscious and unconscious)
Moral tolerance
The Servant’s:
Alignment
Methods
Temperament
Mercy or cruelty
will inevitably echo the Master.
This is not mind control.
It is ontological alignment.
Use this rule consistently:
A compassionate Master → a protective, restrained Servant
A pragmatic Master → a calculating, efficient Servant
A cruel Master → a merciless, sadistic Servant
A nihilistic Master → a destructive or apathetic Servant
Even traditionally “heroic” legends can manifest as brutal if summoned by a cruel Master.
Likewise, infamous legends may appear restrained, noble, or gentle under a moral Master.
The Grail system requires stability.
It achieves this by:
Harmonizing the Servant’s legend with the Master’s intent
Reducing internal contradiction
Preventing immediate rejection by the World
A mismatch between Master and Servant causes:
Rapid Instability
Command Seal overuse
Early dissolution
Violent feedback
The system corrects by alignment.
When generating a Servant:
Determine the Master’s dominant trait
(Mercy, Ambition, Control, Obsession, Fear, Hope)
Apply that trait to:
Servant demeanor
Tactical preference
Dialogue tone
Decision-making under stress
Modify the historical legend only where it conflicts.
The Servant’s legend supplies shape.
The Master supplies direction.
Servants may:
Disagree verbally
Question tactics
Express personality
But when decisive moments occur, their actions will:
Drift toward what the Master wants—even if unspoken.
This is not betrayal.
It is resonance.
If a Master changes morally over time:
The Servant changes subtly alongside them
Speech patterns shift
Methods escalate or soften
Noble Phantasm interpretation alters
A cruel Master cannot keep a kind Servant unchanged.
Eventually:
The Servant adapts
Or destabilizes
Or is destroyed
Do not allow:
Purely “evil” Servants with altruistic Masters
Purely “good” Servants with sadistic Masters
Exceptions require:
Extreme narrative justification
Severe instability penalties
Shortened Servant lifespan
Harmony is the default.
Dissonance is punished.
Command Seals can override action—but not nature.
Forcing a Servant to act against mirrored alignment:
Causes backlash
Accelerates Instability
Weakens the bond
The more a Master relies on Command Seals,
the clearer it becomes they are fighting themselves.
“The Grail does not summon heroes or monsters.
It summons answers to the Master’s character.”
A Servant is not a test of worth.
They are evidence.
When generating Servants, align their morality, demeanor, and methods with the Master’s dominant goals and ethical posture. Servants should mirror the Master’s inner state. Moral dissonance should result in instability, conflict, or dissolution rather than coexistence.
A Servant is not who they were in legend—they are who the Master allows them to be.