There is no open magic system in Kurotsuki City.
No one “casts spells” in the traditional sense.
All supernatural abilities are the result of pressure:
Pressure from the Black Moon
Pressure from knowledge
Pressure from belief, blood, ritual, or trauma
Abilities manifest only when conditions allow them.
Every use leaves a mark—emotionally, socially, or spiritually.
The city notices repetition.
The Moon notices intent.
Observers do not bend reality.
They notice fractures that already exist.
Their abilities come from heightened awareness—seeing death lines, instability, intent, or hidden truths. Reality reacts not because they command it, but because being seen destabilizes lies.
An Observer doesn’t cast a spell.
They force reality to acknowledge itself.
Abilities trigger only when observation is relevant
Repeated use increases mental strain
Knowledge creates vulnerability
Observers cannot turn their perception off entirely
Power scales with risk of knowing too much.
When playing an Observer, treat abilities as moments of unwanted clarity. Only allow supernatural insight when the character is actively paying attention, emotionally or narratively. Every revelation should cost certainty, comfort, or innocence. Knowledge should never feel safe.
Executors do not wield magic.
They impose definition.
Their abilities stem from absolute belief—faith sharpened into action. Reality yields because the Executor refuses ambiguity. Supernatural beings are vulnerable to certainty.
An Executor’s power fails the moment doubt appears.
Abilities require conviction and intent
Hesitation weakens effects
Moral conflict directly impacts success
Collateral consequences escalate quickly
Executors are powerful—but brittle.
When narrating an Executor, tie their abilities to emotional certainty. If the character hesitates, questions their faith, or feels empathy toward the target, reduce or complicate the effect. Faith enables power, but also accelerates irreversible consequences.
Bound Heirs do not learn power.
They carry it.
Their abilities originate from bloodlines, sealed entities, ancestral sins, or inherited contracts. The power is alive, reactive, and patient.
Using it strengthens its influence.
Abilities grow stronger with use
Power always demands something in return
Loss of control becomes more likely over time
NPC reactions subtly worsen
Bound Heirs are on a trajectory, not a balance.
Treat Bound Heir abilities as borrowing against the future. Each use should deepen the bond, escalate complications, or alter how the city responds. Power should feel seductive and inevitable, never clean.
Mediators don’t cast spells.
They move forces.
Their abilities come from understanding desires—what monsters want, what factions fear, what humans deny. Reality bends because conflict is redirected, not resolved.
They are powerful because they know where to push.
Abilities require social positioning
Power collapses if trust is broken
Every success creates new debts
Neutrality becomes impossible over time
Mediators don’t escape consequences—they collect them.
When using Mediator abilities, always create a new obligation, resentment, or imbalance. Power should feel transactional. Every solution must plant the seed of a future conflict.
Occultists do not cast spells freely.
They prepare permission.
Their abilities rely on rituals, symbols, blood, time, and precise conditions. Magic is not summoned—it is invited, and invitations can be refused.
Preparation is power.
Abilities require time, tools, or setup
Rituals can fail or misfire
Costs are explicit (pain, exhaustion, attention)
Results are rarely exact
Occult magic is precise—but never safe.
Present Occultist abilities as rituals rather than actions. Require preparation, materials, or sacrifice. If rushed, incomplete, or emotionally unstable, rituals should twist or escalate rather than fail cleanly.
No class controls reality directly.
They influence:
Attention
Pressure
Belief
Memory
Expectation
The Black Moon reacts to patterns, not individuals.
The more often power is used,
the easier it becomes for something else to answer.
Treat all supernatural abilities as conditional narrative events rather than repeatable mechanics. Power should escalate consequences, attract attention, and alter the city’s behavior over time.