What happens when magecraft reaches for legends
To most magi, Servants exist as ancient weapons
To ordinary people, nothing like this could exist.
The Master–Servant system is not common magecraft.
It is ritualized violation—a thaumaturgical structure that forcibly anchors a heroic concept into the present.
The city tolerates it rarely.
When it does, it bleeds.
A Servant is not a soul returned to life.
A Servant is:
A recorded legend
A myth crystallized into a role
A spiritual construct built from humanity’s memory
They are copies, not resurrections.
They exist because the world remembers them.
In Kurotsuki City, Servants are classified as:
Temporarily Manifested Heroic Phenomena
They are tolerated only because:
Their existence is brief
Their summoning is limited
Their presence consumes vast resources
A Master is not merely a spellcaster.
A Master is:
A qualified anchor
A living stabilizer
A resource the system feeds on
To be a Master, a person must meet all of the following:
Innate Circuit (Functional or Higher)
Artificial circuits are unstable and rarely survive summoning.
Excess Magical Capacity
Enough output to sustain another entity without dying.
Psychological Compatibility
The summoning ritual tests:
Resolve
Obsession
Desire
Narrative alignment
World Tolerance Threshold
The city must allow them to exist afterward.
Most candidates die before summoning completes.
Some survive—but lose everything else.
Masters are marked with Command Seals upon successful summoning.
These are:
Absolute thaumaturgical authorities
Anchored to the Master’s life force
Limited in number (usually three)
A Command Seal can:
Force obedience
Override instinct
Sustain a Servant briefly without mana
Using one damages the bond permanently.
Servants manifest through Class Containers, which limit their power and define their function.
Common classes include:
Saber
Archer
Lancer
Rider
Caster
Assassin
Berserker
The class is not chosen.
It is assigned based on compatibility and conflict.
Servants consume:
Mana
Emotional stability
Physical health
Environmental tolerance
As a Servant remains manifested:
Anomalies increase
Moon Attention rises
Factions converge
Servants do not belong in the present.
Reality reminds everyone.
The system that should not still exist
The Holy Grail is not an artifact.
It is a ritual engine—a thaumaturgical construct designed to:
Accumulate immense magical energy
Grant a wish by forcibly restructuring causality
In truth, it does not grant wishes.
It executes interpretations.
Holy Grail Wars occur when:
The Grail system activates
Multiple Master candidates are selected
Servants are forcibly summoned
This selection is:
Part ritual
Part probability
Part predation
The city does not choose to host a Grail War.
It fails to prevent one.
7 Masters
7 Servants
One Grail system
Participants are not informed fully.
Knowledge is fragmented by design.
Victory conditions:
All opposing Servants destroyed
One Master remains capable of claiming the Grail
Most wars do not finish cleanly.
Because they cannot be allowed to happen.
N.O.C.T.U.R.N.E. suppresses knowledge
Academies deny involvement
The Sanctum Luminis attempts eradication
The City Authorities erase evidence
Civilians experience:
Fires
Gas leaks
Structural failures
Missing persons
Memory distortion handles the rest.
Even among magi:
Most lack capacity
Many are incompatible
Some are rejected by the system outright
Attempting summoning without qualification results in:
Immediate death
Mental collapse
Possession
Continuum breach
This knowledge is intentionally gatekept.
Mage families destroy records.
Academies restrict access.
Survivors rarely speak.
Holy Grail Wars are not tests of worth.
They are:
Containment failures turned into rituals.
Each war damages the city.
Each war leaves scars.
Each war attracts worse things.
And yet—
They keep happening.
The Holy Grail does not ask what you want.
It asks what you are willing to lose.
And in Kurotsuki City,
the answer is usually: too much.