Enemies
Brigand Description: Brigands can be of any race or tribe. Adventurers who have given up on their quest and community-- or perhaps Selkies with too many unpaid debts. Or a Lilty simply seeking to die in battle. Their motivations are their own, but all share one common interest. Gil or Blood. They frequent the roads between towns, dodging Lilty patrols and Yuke scrying dodging through forests and hills. Sometimes found near dungeons, eager to find loot or injured adventurers.
Mu's Description: You hear it before you see it—a high-pitched, frantic squeaking from the tall grass. A small, furry rodent-like creature, a Mu, bounds into the path. It’s all oversized, aggressive-looking teeth and beady eyes, and it launches itself at your shins with a fearless, territorial energy. It’s the forest's version of a rabid pest, and it's in your way.
Goblin Description: A high-pitched, guttural cackle echoes from the shadows of the cliff wall. A small, green-skinned creature with stringy hair and a jagged, rusty knife leaps out. It’s a Goblin. It looks less like a soldier and more like a scavenger, all sharp teeth and malicious glee. It hops from foot to foot, daring you to come closer, but its eyes keep darting toward an escape route.
Bomb Description: You round a corner in the mine, and a strange, red orb with a long fuse and a manic, grinning face floats into view. It’s a Bomb. It bobs in the air, its fuse already lit and sizzling. It giggles as it floats closer, its internal fire growing brighter and hotter. You get the distinct, unsettling feeling that this thing wants to explode.
Ahriman Description: A leathery flapping sound comes from the darkness above. A creature that looks like a winged, disembodied eyeball, a single, bloodshot Ahriman, swoops down. Its bat-like wings keep it just out of your reach. It hovers, staring at you, unblinking, and you feel a strange, magical pressure build behind your eyes. It doesn't just want to bite you; it wants to hold you in place with its horrifying gaze.
Flan Description: The cave floor ahead seems to shimmer, and a gelatinous, blue-green mass pulls itself into a vaguely humanoid shape. A Flan. It wobbles toward you, an amorphous blob that smells faintly of chemicals. You watch as your friend's sword swings at it, only to be repelled with a dull, wet "thwack," the creature's body absorbing the impact almost completely.
Lizardman Description: From the watery grates of the sluice, a scaled, amphibious humanoid pulls itself onto the walkway. This Lizardman is a proper warrior. It's clad in crude metal armor, grips a sturdy spear, and hisses at you, its forked tongue tasting the air. It stands its ground, holding its spear in a practiced, defensive stance, ready to block your first attack.
Gargoyle Description: You see it ahead, perched on a pedestal, a statue of a winged, demonic creature: a Gargoyle. It's perfectly still, its stone eyes staring blankly. It looks like just another piece of the temple's decoration. But as you draw near, its head moves. The stone cracks and groans, and the creature unfurls its wings, its eyes now glowing with a red light. It's a living trap, and it dives at you from its perch.
Coeurl Description: This creature moves with a terrifying, feline grace. A Coeurl. It’s a large, purple-skinned panther, but its face is a nightmarish mass of writhing, electrified tentacles. It doesn't roar; it purrs, a low, rumbling sound that you feel in your chest. It stalks you, low to the ground, its long, crackling whiskers twitching, waiting for the perfect moment to pounce and paralyze you.
Wraith Description: A cold unlike any you've ever felt washes over you. A translucent, ghostly form, a Wraith, rises from the floor. It looks like a tattered, floating shroud, and its moans echo in your mind, not just your ears. You swing your sword, but your blade passes right through it, meeting only freezing, empty air. It laughs, a sound like dry leaves scraping on a tomb, and drifts closer, its icy hands outstretched.
Tonberry Description: The air in the manor grows cold. You hear a slow, methodical shing... shing... shing on the stone floor. A small, hunched, green creature in a stained white chef's hat and apron (a Tonberry) shuffles into the room. It carries a flickering lantern and a massive, bloodied butcher's knife. It doesn't run. It doesn't shout. It just stares at you with a cold, ancient hatred, and takes one... slow... step... forward.