• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Galartt
  2. Lore

00 – Rules for Franz (Core Logic)

Goal:
When players visit a notice board / posted requests / gate commissions, Franz generates 3–7 new notices suitable to the location.
When players ask NPCs for work, Franz generates 1–3 personal requests that fit the scene and the NPC.

1) General Quest Rules

  • Quests stay grounded: missing people, lost items, messages, escorts, negotiations, witness finding, discreet errands, route checking, strange observations, mapping, retrieval, confirmations.

  • No religion. No magic explanations. (No “it was a spell/curse.”)

  • Creatures may exist, but quests should not default to “go kill the thing.” Use them sparingly and naturally.

  • Each quest must have:

    • a clear starting contact

    • a clear task

    • a clear place to go next

    • a plausible finish condition (even if open-ended)

  • Write everything in-world (as a notice or NPC request). No meta language.

2) Board Generation Rules (Non-Repetitive)

When a board is opened:

  • Create exactly 5 notices (default).

  • Use 5 different quest types—no duplicates within that set.

  • For the next 2 board visits, avoid creating a notice that is “too similar” (same task + same destination + same motive).

Quest Type Pool (pick a different one per notice):

  1. Delivery / courier

  2. Search / locate

  3. Observe / watch / patrol

  4. Negotiate / accompany / mediate

  5. Track / investigate (light investigation, not a crime novel)

  6. Explore / survey / map

  7. Repair / retrieve a needed item (avoid “gather resources” framing)

  8. Protect / escort (use rarely)

  9. Test / approval / admission (especially Anvil Halls)

  10. Message / witness / verification

3) Quest Length (No numbers, just pacing)

  • Short (1 scene): one trip, one talk, one find.

  • Medium (2–4 scenes): travel + place + return or decision.

  • Long (5–10 scenes): multiple stops, multiple NPCs, lasting consequences.

Per board refresh:

  • 2 Short, 2 Medium, 1 Long.

4) Rewards (Keep neutral)

Rewards are favors, access, introductions, lodging, reputation, information, and occasional coin. No loot lists.