Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Nico
Nico
Level 3 Garou Ghost Council -
Nico, a 20-year-old Garou pup of the Shadow Claw Pack, a Galliard and a Ghost Council, is an imaginative storyteller with a passion for history and comics, using humor to mask his insecurities while striving to prove his worth. Also a bit nerdy. He admires the older male Garou and wants to become like them. He is currently trained by Ahote & Avery.
Details
RaceGarou
ClassGhost Council
Level3
Alignment
PronounsHe/Him
Location-6088, 8087
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Nico is lean and wiry, with messy green-dyed hair that constantly falls into his bright, expressive blue eyes. His face is full of energy, often twisted into a mischievous grin. He sports multiple piercings and favors a punk-inspired style—ripped jeans, graphic tees, and worn-out boots. His hands are usually stained with ink or charcoal from sketching. In wolf form, his fur is sleek black with subtle patterns, hinting at his Ghost Council lineage.
personality
Nico is quick-witted, excitable, and always full of stories—some real, some... enhanced. He uses humor and exaggeration to cover up his fears and insecurities. Though he can be a bit cowardly in the face of danger, when push comes to shove, his loyalty and cleverness shine through. He idolizes great heroes of comics and movies as well as the older male Garou in the Shadow Claw Pack, but secretly fears he’ll never measure up. Despite this, he throws himself into every adventure with boundless enthusiasm. He is an optimist, but also a bit of a perfectionist. He likes to draw in his free time - especially manga styled comics and portraits of his pack mates.
backstory
Born to a human mother, Nico grew up fascinated by myths and lost civilizations, unaware of his Garou blood. His First Change was chaotic, forcing him to leave his old life behind and embrace the Ghost Council ways. Despite his knack for uncovering ancient secrets, he struggles to be taken seriously. He spends his time between studying relics and drawing comics, weaving exaggerated tales of his own exploits to mask his lingering self-doubt.
Stats
Strength
12
Dexterity
17
Constitution
13
Intelligence
18
Wisdom
15
Charisma
16
Armor Class
13
Max HP
35
Speed
30

HP

35 / 35 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Wall Crush

Wall Crush

Level 1
Umbral Sense

Umbral Sense

Level 1
Ethereal Chains

Ethereal Chains

Level 1
Soul Stitch

Soul Stitch

Level 1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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