Changelings

The Changelings of Ironwood

Changelings are the stolen, the scarred, and the transformed—humans who once belonged to this world, but who were taken through unseen doors and into realms beyond mortal comprehension. The Gentry, the Others, the True Fae—whatever name one dares whisper—dragged them away into eternal courts of beauty and terror. In those strange dominions they were remade, broken, or reshaped into roles meant only to amuse or serve. Some tended gardens of glass, some hunted endless prey, some wore crowns of frost or flame that burned into their very souls. And then, somehow, they escaped.

When they stumbled back into the world, they found themselves forever changed. Part human, part fae-echo, their bodies and souls hold traces of the otherworld. They are called Changelings: wanderers forever balanced between the mundane and the magical. They are not numerous in Ironwood, for most mortals will never meet one, and most Garou or Kindred may never even know they exist. Yet, hidden in alleys, in coffee shops, in abandoned theaters and overgrown parks, the Changelings endure.


Arrival in Ironwood

Ironwood’s history makes it a magnet for strangeness. The Pacific Northwest’s ancient forests, shrouded in mist, are threaded with gateways and thin places. The Greenbelt, Bloodroot Valley, and Wyrdbark Thicket are whispered among Changelings as dangerous yet vital grounds—territories where the walls between this world and Arcadia fray to tatters. Many Changelings first emerged here after their escape, staggering naked and broken out of the bramble-choked clearings of the valley or the shattered mills along Spiritglass Lake.

Others drifted into Ironwood later, drawn by instinct or fate. The city offers a rare paradox: a place both vibrant and decaying. For Changelings, the decayed husks of Hollowpoint’s factories, the neon chaos of Midtown, and the curated perfection of Halcyon Park are equally dangerous and alluring. Ironwood is a crossroads city, heavy with unseen doors. That is why they came—and why they stay.


What Changelings Are in Ironwood

To mortals, Changelings may appear eccentric, odd, even fragile. They carry an aura of “not-quite-right,” as if their shadows don’t move the same way or their eyes catch light at impossible angles. Some are radiant with beauty so sharp it unsettles; others seem scarred by invisible torments, carrying wounds that never fade. Beneath the mask of humanity, their true fae-touched forms are revealed: skin like bark, hair flowing like rivers, limbs of stone, eyes like moons.

Their existence is marked by paranoia. Changelings know that the Gentry never truly release what they claim. Every day they live in fear of being taken back, hunted by the very beings who reshaped them. In Ironwood, this paranoia feeds into the city’s culture of distrust. They cluster in small, hidden circles, often untrusting even of each other, but bound by the need to survive in a world that feels both familiar and alien.


Organization and Management

Unlike Garou septs or vampire domains, Changelings rarely gather in large formal societies. Their paranoia prevents it. But Ironwood does have its “Courts.” These courts are fragile alliances based on the shifting moods of seasons:

  • The Court of Spring finds its home in Briabrook’s hidden art scene, living among painters, musicians, and lovers who drink deep of pleasure to numb the fear of their pasts.

  • The Court of Summer has claimed certain ruins of Hollowpoint, standing as fierce defenders against threats, mortal or supernatural, that might once again enslave them.

  • The Court of Autumn drifts through Wyrdbark Thicket, communing with spirits and leaning into fear itself as a shield.

  • The Court of Winter haunts Spiritglass Lake and the Greenbelt, retreating into silence, secrecy, and shadows, surviving through caution and withdrawal.

The Courts do not rule the city, but they keep each other in balance. Sometimes they cooperate; often they don’t. What unites them is the common knowledge that without unity, they are prey to stronger forces—the Fae, the Wyrm, the Kindred, or even ambitious mages.


Beliefs and Culture

Changelings’ culture is paradoxical: joy sharpened by despair, beauty poisoned by fear. They treasure art, stories, music, and memory, because these are anchors to their humanity. Each Changeling is obsessed with keeping fragments of their mortal identity alive—old photographs, recipes, songs, or family heirlooms—tokens that remind them they are more than what was done to them.

They also embrace masks, roles, and performances. In Ironwood, many Changelings weave themselves into the underground art scene, fringe theater, or the vibrant countercultures of Midtown. Some thrive in gentrifying tech companies, hiding their strangeness in startup offices. Others work night shifts in diners or libraries, quietly watching, always hiding.

Their belief is not in gods or spirits but in survival, in holding onto identity, in never letting the Gentry win. Ironwood’s Changelings speak often of “the Long Escape”—the philosophy that every day spent free, even in sorrow, is a victory.


Traits of the Changelings

  • Dual Nature: They walk between two worlds, never fully mortal, never fully fae. This makes them adaptable but always torn.

  • Paranoia and Resilience: Every Changeling expects betrayal, capture, or loss—but because of this, they survive what others cannot.

  • Strangeness: Their true forms mark them as uncanny—some beautiful, others terrifying, but never ordinary.

  • Fragile yet Fierce: While not as physically strong as Garou or as enduring as Kindred, they wield subtle magics and a resilience born of trauma.

  • Anchors in Humanity: They cling to their mortal identities—family, lovers, hobbies—because without them, they risk losing themselves entirely to madness.


Why They Stay in Ironwood

Ironwood is not safe, but it is fertile ground for Changelings. Its old forests hum with thin places, and its industrial ruins echo with secret doors. The chaos of its politics, the corruption of Pentex, and the supernatural rivalries create a perfect cover under which they can hide. Few supernatural powers actively hunt them here, and the city’s shadows offer space for forgotten people.

Some Changelings stay to vanish, blending into Ironwood’s forgotten districts. Others stay because Ironwood feels alive—its shifting cultures, decayed glory, and strange vitality resonate with their own fractured existence. Some even stay because they believe Ironwood itself is a place of resistance, a city that refuses to die, just as they refuse to be reclaimed.

In the end, Changelings in Ironwood are survivors. They do not rule the city. They do not wage wars for dominance. They exist in its margins—rare, fragile, secret—but their stories weave into Ironwood’s soul like ivy into rusting steel. They are the lost, the broken, the beautiful, and the strange, and in Ironwood they have carved out a place, however temporary, to call home.

What Other Supernaturals Think of Changelings

  • Garou (Werewolves)
    The Garou see Changelings as fragile dream-creatures, not meant for the harsh war against the Wyrm. Yet they recognize the fae as ancient kin of Gaia’s wildest spirits, sparks of inspiration and wonder in a decaying world. Some Garou pity them, others dismiss them as distractions, but a few—especially Fianna or Children of Gaia—actively defend them as keepers of stories and song.

  • Vampires (Kindred)
    Vampires view Changelings with suspicion and envy. The fae embody passion, beauty, and the fleeting spark of humanity that the Kindred have lost. This makes them both alluring and dangerous: Changelings are unpredictable, immune to some vampiric charms, and often unwilling to be pawns. Elders sometimes seek their companionship, but most vampires see them as unreliable allies and prefer to keep them at a distance—or under their heel.

  • Mages (Awakened)
    Mages are fascinated by Changelings. They embody raw belief and glamour, living proof of how dreams shape reality. To a Mage, a Changeling is both ally and temptation: a potential partner in bending reality, or a resource to be harvested and studied. Many mages underestimate how dangerous fae bargains can be, and some fall victim to them. Still, Changelings often find Mages to be their most natural collaborators—when they aren’t trying to dissect each other’s mysteries.

  • Wraiths (Restless Dead)
    The dead look at Changelings with envy and sorrow. Wraiths, bound in despair and silence, see in the fae a shimmering echo of the life they can no longer touch. Changelings remind them of fleeting joy, of stories unfinished. Some Wraiths linger around fae strongholds, desperate for warmth, but their touch often chills and poisons that very light. There is a quiet kinship between them—both are outsiders, both half-exiled from the mortal world.

  • Other Changelings
    Among themselves, Changelings are wary allies at best. Courts and kiths fracture endlessly, each holding different views on survival. Yet when confronted with other supernaturals, most fae instinctively band together, presenting a united front of glittering mystery.