Garou Nation
A loose coalition of Garou tribes, ostensibly with common goals in service to @Gaia; the Garou Nation has sundered in the age of @Apocalypse, and invoking it now can come across as idealistic or backward-looking.
The Garou Nation was never as eternal as the stories once claimed. Some say it lasted centuries, others millennia — but even spirits cannot give a date the mortal world can measure. It was a time of tenuous unity among tribes after the Concord, bound by the vow to defend Gaia from the Triat’s imbalance.
Yet the Wyrm’s influence seeped into that alliance through subtler weapons than claws and fangs. Its agents stoked the Garou’s lust for dominance, aligning them with human empires during the eras of conquest and colonization. Some packs marched alongside imperial armies, their territorial instincts redirected toward foreign lands. Others were lured with promises of influence, or cast aside when they no longer served their tempters’ designs.
History remembers shameful chapters: the butchery of tribes and Kinfolk in North America, the fall of the Philippine Luntiang Kuko, protectors of Southeast Asia, and the White Howlers’ descent into the @Black Spiral Dancers. Whole septs vanished — like the one near Roanoke — without leaving even bones behind.
As the world shifted through Renaissance, Enlightenment, and Industry, the alliance fractured. Ideals clashed: some sought to walk openly with humanity, others to dominate or abandon it. Feuds between tribes, mortal hunters, and stranger night-creatures turned brother against brother. The Stargazers withdrew, seeking wisdom apart; the Cult of Fenris departed to wage endless war.
In the end, the Garou Nation’s collapse was not only the work of the @Wyrm. Pride, short-sightedness, and the fury that once united the Nation also shattered it. Its remnants still fight — but as scattered voices in a chorus that once shook the world.