Tribe

A faction of werewolves pledged in service to a particular @Patron Spirit; a tribe’s outlook represents a way of facing the @Apocalypse.

@Garou are bound by blood and rage, yet their hearts pull toward different visions of @Gaia’s will. These visions form the Tribes — each born from the patronage of a mighty spirit. A Garou does not choose their tribe lightly. Some hear a Patron Spirit’s call in dreams, others in omens, or in the whispered counsel of elders. When the signs align, the Rite of Binding marks their allegiance.

Each tribe’s bond with its @Patron shapes its culture, values, and calling. Black Furies, under Gorgon, fight injustice with a passion that can blur into vengeance. Bone Gnawers, guided by Rat, sift through the refuse of cities to uncover dangerous truths. Children of Gaia, blessed by Unicorn, seek answers to the world’s great enigmas. Hart Wardens, following Stag, guard their lands fiercely, offering hospitality yet exacting harsh retribution for betrayal. Galestalkers, under North Wind, are relentless hunters and providers. The Ghost Council, led by Horned Serpent, breaks taboos to turn enemies’ flaws against them. Glass Walkers, bound to Spider, embrace technology, weaving bonds with the spirits of steel and circuitry. Red Talons, loyal to Griffin, defend the wild from human encroachment. Shadow Lords, blessed by Thunder, rule through manipulation and cunning in all its forms. Silent Striders, guided by Owl, are tireless travelers and keepers of stories. Silver Fangs, under Falcon, claim leadership through nobility and inspiration.

Not all tribes remain loyal. The @Black Spiral Dancers, sworn to Bat, revel in Gaia’s defilement. The @Cult of Fenris turned zeal into endless war. The @Stargazers, once bound to Chimera, walked away in search of another path to avert the Apocalypse.

For every Garou, tribe is more than allegiance — it is purpose, identity, and the lens through which they fight for, or against, Gaia.