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  1. God of War: Fall of the Gods
  2. Lore

Helheim

Helheim is the realm of the dead, ruled by the goddess Hel, daughter of Loki. It lies in the cold, dark depths of the world, beneath Yggdrasil, the World Tree.

This realm is where the souls of those who died of old age, sickness, or dishonor go—unlike warriors who are taken to Valhalla or Fólkvangr. Helheim is often described as bleak, misty, and cold, with towering gates and rivers of ice.

Though not a place of torture like later depictions of “hell,” it represents a shadowy, sorrowful afterlife, where souls dwell in quiet separation from the glory of Asgard and Midgard.


Land, climate, and notable features

  • Land:
    Helheim lies deep beneath the roots of Yggdrasil, the World Tree. Its landscape is bleak, rocky, and shadowed, filled with caverns and winding paths that lead to the halls of the dead. It is surrounded by high walls and guarded gates, marking it as a place from which few can return.

  • Climate:
    The realm is cold, misty, and dim, often described as frozen or shrouded in fog. It reflects the stillness and sorrow of death—no warmth or sunlight reaches its depths.

  • Notable Features:

    • Éljúðnir: The great hall of Hel, built of cold materials like sleet and shadow.

    • Gjöll River: A river that flows near the entrance, crossed by the Gjallarbrú Bridge, guarded by the maiden Modgudr.

    • Hel’s Gate: A massive, forbidding gate that separates Helheim from the living realms.

Overall, Helheim is a realm of silence and chill, symbolizing the stillness of death rather than punishment or torment.


How Helheim is run

Helheim is ruled by the goddess Hel, daughter of Loki and the giantess Angrboda. She governs the realm with absolute authority, maintaining order among the souls of the dead who did not die heroically.

Hel’s rule is stern but fair—she ensures that every soul receives its place according to fate. Unlike Odin’s Valhalla, where warriors prepare for Ragnarök, Helheim is a place of rest and separation from the living world.

There is no council or shared rule; Hel alone commands her domain, overseeing the boundaries, judging the spirits that enter, and ensuring none escape without her consent. Her governance reflects inevitable destiny and the quiet finality of death.


Trade, rivals, and heraldry

  • Trade:
    There is no true trade in Helheim. It is a realm of the dead, where souls have no need for goods or wealth. Any movement of objects or offerings between the living and the dead—such as burial gifts—are symbolic, not economic. These items accompany souls into Helheim as part of funerary customs, representing memory and respect rather than commerce.

  • Rivals:
    Helheim’s main tension lies with Asgard and the living realms. The gods of Asgard often view Hel and her realm with unease or fear, as she holds power over death itself. During Ragnarök, Hel’s forces—the dead under her command—are foretold to rise against the gods, making her a future rival in the cosmic balance.

  • Heraldry:
    Helheim’s imagery reflects death, silence, and cold. Its heraldic symbols might include skulls, ravens, mist, and frost, echoing the lifeless stillness of the realm. Hel herself embodies this symbolism—half beautiful, half decayed—representing the boundary between life and death.

Overall, Helheim’s identity is defined not by wealth or alliances but by its austere power over mortality and its inevitable role in the fate of all beings.


Who lives here

Helheim is inhabited primarily by the souls of the dead who did not die in battle—those who passed from old age, illness, or dishonor. These spirits dwell in the shadowy realm under the rule of the goddess Hel, living quiet, ghostly existences apart from the living and the heroic dead.

The realm also hosts several mythological beings and guardians, including:

  • Hel – the half-living, half-dead ruler of Helheim, daughter of Loki.

  • Modgudr – the maiden who guards the Gjallarbrú Bridge, allowing only the dead to pass.

  • Garmr – the fierce hellhound chained at the gates of Helheim, said to break free during Ragnarök.

  • Serpents and shadows – creatures of darkness and decay that dwell in the deeper parts of the realm.

Together, these beings maintain the order of death and ensure that no soul escapes the silent dominion of Helheim.


Money = status (and how to show it)

In Helheim, money and material wealth hold no value, as the realm exists beyond life, trade, and mortal desires. All souls arrive stripped of worldly possessions and status, equal in death regardless of their former lives.

Power and status in Helheim are defined solely by Hel herself, the absolute ruler. Her authority comes from her divine origin and dominion over the dead, not from riches or followers. She alone determines the order and fate of souls within her realm.

Symbolically, Hel’s appearance—half beautiful, half decayed—reflects her dual power over life and death. Her throne in the hall Éljúðnir and the frozen, shadowy environment around her stand as reminders that in Helheim, all worldly status fades, and only the inevitability of death holds dominion.


Faith and the law on magic

In Helheim, faith revolves around acceptance of fate and death rather than worship or devotion. The souls dwelling there do not practice religion; instead, they exist under the unchallenged authority of Hel, who embodies the final truth that all life must end.

Magic in Helheim is rare and tightly bound to Hel’s own power. She controls the mystical boundaries between life and death, allowing no mortal or spirit to leave without her will. Any use of magic within her realm—especially attempts to escape or resurrect the dead—is strictly forbidden and would be seen as a violation of cosmic order.

Overall, Helheim’s faith and laws on magic emphasize submission to destiny and respect for death’s domain. Magic is not a tool of freedom here but a sacred force belonging only to Hel herself.