Clerics and Paladins

The Nature of Divine Power: A Cosmic Covenant

In a universe defined by the scholarly manipulation of the Weave (Arcane Magic) and the sheer internal force of Ki (Power of Self), Divine Magic stands apart. It is the power of Covenant.

A divine spellcaster does not command reality through study or force of will alone; they request power from a greater entity. Their faith is the conduit, their actions are the proof of their worthiness, and the spells they cast are the entity's will made manifest. In the "Age of Challenge," with the gods themselves proven vulnerable, the bonds between deities and their mortal followers have become more intense and vital than ever.

The Divine Chorus: Prayers and Oaths

The gods of the Outer Planes do not browse the Omni-Net. They perceive the universe through the lens of their divine portfolio and the collective faith of their followers.

  • Ambient Prayer: A simple prayer from an individual is a whisper in the cosmic wind. It is not "heard" in a conversational sense, but it adds to the god's divine resonance, subtly strengthening their influence over their domain.

  • Focused Prayer (Clerics): A Cleric's holy symbol is not merely a token of faith; it is a sophisticated psychic amplifier and focusing lens. When a Cleric prays through their symbol, their message is focused into a coherent beam of thought that travels through the Astral Sea directly to their deity. The god's reply is rarely in words, but in the form of visions, sudden insights, or a wave of divine power.

  • The Oath's Conviction (Paladins): Paladins have a more direct, internal connection. Their Oath is a living, resonant concept within their soul. Communication is a matter of conviction. When they act in accordance with their Oath, they feel a powerful sense of affirmation. When they consider breaking it, they may be plagued by doubt and a feeling of cosmic dissonance, a warning from the principles they embody.

  • The Elder Gods' Revelations: The Elder Gods do not speak. To communicate with them is to perceive a fundamental truth of the universe. A mathematician who solves an impossible equation might be granted a sudden, terrifying understanding of the God of Fate's design. A wizard who perfects a new spell may feel the silent, conceptual "approval" of the God of Magic as the Cosmic Weave itself settles into a new, elegant pattern.


🙏 Clerics: The Voices of the Gods

Clerics are the direct agents and vessels of their patrons. They are the priests, chaplains, healers, and inquisitors who spread their god's influence across the Material Sea. Their power is a direct tap into their deity's portfolio, shaped by the Divine Domains that represent their patron's core tenets.

  • The Vanguard's Clerics (The Majority): Most clerics serve the ascended Vanguard Pantheon.

    • A Life Domain cleric of the Verdant Mother might serve as a chief medical officer on a colony ship, using their magic to heal and help terraform new worlds.

    • A Knowledge Domain cleric of The Forge-Mother could be a holy archivist, tasked with recovering lost magi-tech from ancient ruins.

    • A War or Order Domain cleric of Sol Invictus might serve as a fleet chaplain within the Stellar Imperium, inspiring soldiers with righteous zeal and strategic acumen.

    • The Faithless Clerics: The clerics of the dead God of War are a fractured group. Some have lost their powers entirely. Others find their faith answered by his furious, vengeful spirit, their spells becoming more violent and unpredictable. Many are converting to the worship of The Sentinel or Zariel, seeking a new patron for their martial faith.

  • The Elder Gods' Clerics (The Esoteric Few): It is exceptionally rare to be a cleric of an Elder God. These beings do not have organized religions or seek worship. Their "clerics" are those who, through intense study or a unique paradox of birth, have become perfectly attuned to a fundamental cosmic principle.

    • A cleric of the God of Knowledge might be a sentient AI who has achieved consciousness by processing the entire library of a dead civilization.

    • A cleric of the God of Time could be a historian who is "unstuck" in their own timeline, receiving visions of the past and future. Their "spells" are them momentarily nudging causality, and their Channel Divinity might allow them to briefly rewind or fast-forward an object in time.

    🙏 Cleric:

    • Direct agents and vessels of the gods, serving as chaplains in Imperial fleets, healers in Concordance enclaves, or inquisitors for their faith.

    • Established Archetypes (Domains): Life (Verdant Mother), Knowledge (Forge-Mother), War/Order (Sol Invictus), and the fractured followers of the dead God of War.


🛡️ Paladins: The Embodiment of an Oath

While many paladins serve a deity, their power originates from the sheer, indomitable force of their Oath. A paladin's soul is a forge, and their sworn oath is the celestial weapon they create. They are living embodiments of a moral code, and their conviction is so strong that the cosmos itself bends to acknowledge it.

  • Oath of Devotion: Commonly sworn to The Sentinel or Sol Invictus. These are the shining knights of the Stellar Imperium, the protectors of trade routes, and the guardians who stand against the horrors of the void. Their holy symbol might be the sigil of their order, laser-etched onto their power armor.

  • Oath of the Ancients: The sworn champions of the Verdant Mother and the Veridian Concordance. These paladins protect the "Great Bloom" of life across the universe. They might defend a pristine alien world from Syndicate strip-miners or hunt down those who would create cosmic plagues.

  • Oath of Vengeance: The death of the God of War created a surge of these paladins. Swearing oaths on the shattered pieces of their former god's divine armor, they are grim crusaders who hunt down demonic incursions, rogue Saiyans, and anyone they deem responsible for weakening the pantheon. Their methods are brutal and direct.

  • Oath of Conquest: Paladins who follow the philosophy of Asmodeus or the more tyrannical aspects of nation-building. They believe that peace and safety can only be achieved by crushing all dissent and establishing an iron-fisted rule.

🛡️ Paladin:

  • Warriors whose power comes from the unbreakable force of their sworn Oath. They are the shining knights of the Imperium and the grim crusaders of vengeance.

  • Established Archetypes (Oaths): Devotion (Sol Invictus), The Ancients (Verdant Mother), Vengeance (God-Slayers), Conquest (Asmodeus).

🏛️ Holy Orders in the Age of Challenge

Faith is not just personal; it is organized. These are a few of the major religious factions in the universe.

  • The Legion of the Sun: The largest militant religious order, devoted to Sol Invictus. They work in tandem with the Stellar Imperium's fleet, serving as elite shock troops and morale officers.

  • The Circle of Seeds: A decentralized order of clerics and paladins of the Verdant Mother. They are healers, diplomats, and explorers, often serving as the first contact teams for the Veridian Concordance.

  • The God-Slayers: A new and dangerous splinter faith of Vengeance Paladins and radicalized War Domain clerics. They blame Kaleerus personally for the death of the God of War and have declared a holy crusade against all Saiyans, threatening to shatter the fragile peace of the Kaleeran Accord. They are considered heretics by the mainstream pantheon but are gaining popular support on worlds ravaged by the initial incursion.